Embark Studios
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Embark Studios

Using Blender in game development

At Embark we use Blender across the studio as our go-to tool for 3D and environment art. Just now, we also renewed our gold-level sponsorship of the Blender Development Fund another year. In this post, Daniel Bystedt details why Blender is great for game development and lets you in on a specific use-case.

Hair rendered in Blender’s real-time render engine Eevee. The character here is procedurally generated from a scan data set.
bpy.context.active_object['my_string_property'] = "<3 Blender"
Outliner Data API showing custom property

Creating real-time hair in Blender

Wireframe rendering of the hair geometry

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Embark Studios is a Stockholm-based games studio, on a mission to blur the line between playing and making. https://embark.games/

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