VR

Russell Jordan
ENG 3370
Published in
2 min readDec 20, 2017

As a frequent gamer, I would like to say I have fully embraced the virtual reality movement, but that is just not the case. I felt like there was an excitement when VR made its way to the cell phone community. There were apps that allow you to attend a concert or any sort of event as well as games you could play. You could do these VR activities anywhere, with the headset that you put your phone into. The real noise was when PlayStation started developing VR games. I was never able to play any of the games until recent but I really connected with the graphics and realness of the events in the game. Aside from all that I would like to discuss the future of VR. VR is looking to really impact a number of industries, from virtual tours, to virtual learning.

Forbes came out with an article called, “Five Ways Virtual Reality Will Change the World”, I am only going dive into each reason but the article gives a lot of different benefits of VR. As VR becomes more mainstream, different program developers are finding new ways to tap the market. One way being the fear of commitment in marketing. VR has allowed organizations to create virtual tours for customer to experience in their living room or at their office. For instance, an apartment leasing office could offer a VR tour of an apparent they are offering. The best part of this concept is that instead of the customer looking at a room that is unfurnished; they can see a room that is furnished and adjust the room to how they might envision the layout to be. Schools have also caught on to this concept. Many future students don’t always live in that state, that being said the student has to fly out to that school to take a visit; costing them a decent amount of money. If they are able to take a VR tour and put things into a three dimensional perspective in their living room, they might be able to make their decision a little easier. There is now a company that creates these experiences; it is called YouVisit. It is a near-lifelike VR experience in potentially any situation.

VR has also been able to tap into some more simulation markets. VR and simulations have been around for a while but new technology has created an even more realistic experience for the previous simulations. Some new simulations have been developed and used by the US military. They have been training solders on sharpshooting, parachuting, diving and other situational experiences; all using VR. Most if not all the situations that have been converted into the VR system are able to be taught in a two dimensional setting but studies have shown that the three dimensional format has increased the learning curve.

All in all, the VR future is basically limitless. There just are not any boundaries on what people can do. The better the technology gets, the more that VR is going to be prevalent in all fields of work.

Reference

https://www.forbes.com/sites/robertadams/2016/10/17/5-ways-virtual-reality-will-change-the-world/#1f8c69c62b01

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