Enrique Dans
Published in

Enrique Dans

The metaverse: a latter-day Second Life, without legs?

IMAGE: A Second Life logo with several scenes inside the virtual world
IMAGE: Second Life (Linden Labs)

One of the biggest concerns when discussing the metaverse, and particularly when those conversations are of a strategic nature, is whether it will be do-over of Second Life, the Sims or assorted immersive video games like Roblox or Fortnite?

With virtual environments such as video games, the character and the journey are vertical, restricted to gaming. It’s true that…

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On the effects of technology and innovation on people, companies and society (writing in Spanish at enriquedans.com since 2003)

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Enrique Dans

Enrique Dans

Professor of Innovation at IE Business School and blogger at enriquedans.com

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