There are other worlds out there…

Enrique Dans
Enrique Dans
Published in
2 min readDec 4, 2022

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IMAGE: The start login screen on the virtual world Roblox
IMAGE: Oberon Copeland — Unsplash

The virtual reality universe continues to expand and now includes environments like Roblox, which since the pandemic has gone beyond the concept of a video game to become the platform where growing numbers of young people learn to program or use virtual money, along with League of Legends, where “veterans” of the game are considering what they want to do with their lives… at the age of 26!

These and other virtual worlds, increasingly assimilated by a generation of users, are a sign of changing times. Using virtual reality glasses or without, these types of environments provide a glimpse of the metaverse’s potential to improve and develop a wide range of areas, not the least of which is education.

For example, some parents pay part of their children’s pocket money in Robux or in the virtual currency of their favorite video game; while the same children now answer the question “are you going out?” with “no, I’m staying home because I’m staying in”, because they have arranged to meet a fellow gamer or some friends at a specific time in a certain “place” within that same video game.

The future of the metaverse must be an immersive three-dimensional graphic representation, accessed through a screen or, ideally, a viewer of some kind, developed on an open source environment, not subject to any specific terms of service set by a company, and…

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Enrique Dans
Enrique Dans

Professor of Innovation at IE Business School and blogger (in English here and in Spanish at enriquedans.com)