“Funslingers” Devblog #23 | Building and Testing Our Unity Game

Ethan Bristowe
Everdevs Community
Published in
3 min readSep 2, 2021

Hey Devs!

Creating your first build of your game is an important moment in the development process. It marks the first time your game has reached a significantly playable state! For all you devs that have reached this moment, give yourself a pat on the back because it’s always a bumpy ride to get here!

So without further ado, let’s get our first build of “Funslingers”!

Access your “Build Settings” from the “File” tab and click on “Player Settings…” at the bottom left.

In the following window, under “Resolution and Presentation” set the “Fullscreen Mode” to “Windowed” so we can easily tab in and out as well as test the resolution scalability of our game.

And with that, we can simply hit “Build”, create a new folder in our project file to save to, and start building our game!

Once completed, go to your folder and launch your game!

It’s important after a significant amount of development to make a build of your game and test it, since unknown issues and bugs can arise only in a built version of your game. So be sure to do this fairly regularly to avoid having a large pile of bugs and errors to fix, even when you think that you’re game is finished.

Now that I’ve made our first build of “Funslingers” it became glaringly obvious that there is no way to exit the game yet! In the next Devblog we are gonna learn how to quit our game!

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Ethan Bristowe
Everdevs Community

Passionate self taught game developer excited to learn and share everything I can about game development!