MINUS CARS — WALKABLE CITIES
#Cybercommunities and other futurist thoughts can be found by Googling > Stephen C. Rose Books Kindle
Minus cars, we could create walkable cities, clusters 6–12,000-person #cybercommunities — safe, democratic, just.
What is a cybercommunity?
I define it as a city of 6,000–12,000 persons living on no more than four levels in a car-free area of no more than a mile from one side to the other.
It is spaces connected to a universal matrix.
This matrix conducts everything in and everything out. It is the source of the tensile strength needed to hold spaces and bear the weight of things. But it has a certain flexibility which stands it in good stead in the face of severe weather. It enables spaces to be ever-changing, ever-flexible, replicable and easily transported.
Cybercommunities require technological advances comparable to those that have taken place in the automobile industry. Indeed, it is the proposal of this project that the elements of cybercommunities become, in effect, the successor to the auto industry, a new stage of manufacturing which can engage all of the new technologies, such as 3-D Printing, that will spring up as the need to create a new global stage becomes more and more obvious.
Resistant to extreme weather, the cybercommunity is a city in a walkable environment filled with circles and squares and places to sit and congregate.
A cybercommunity does not need stairs. It’s levels can be reached via ramps on foot.
There will be some vehicles for deliveries and aid with transport.
Cybercommunities are an evolution of existing cities of any size.
A cluster of five such communities could support a hospital or a college.
A cluster of ten major cultural institutions.
And so forth.
A metro area could become cybercommunities. Each one would have its own character, design and ambience.
This entire effort aims at allowing the imagination of designers and architects to flourish, but within parameters that enable wide-scale replication of basic elements, the matrix,, mini-cities (which will be explained anon) and systems that can handle most functions related to energy and recycling onsite.
Cybercommunities are self governing, with constitutions that may state values common to all who elect to live there. Some communities might on this basis be gun free or alcohol free.
Cybercommunities can be owned by the community. The community can then contract with any number of commercial entities and offer spots for doing business within the city,
Most enterprises will operate from kiosks of various shapes, sizes and styles. These kiosks will ensure face to face contact between experts related to the specialty and the general public. The organization of public venues will be triadic.