Research Lab: Surveying the field of Experiential Spaces

Gray Area Foundation
Experiental Space Research Lab
6 min readFeb 26, 2019

This past week, leading artists, creators and thinkers in immersive design converged at the Immersive Design Summit to share knowledge around the creation of experiential spaces. The Summit was filled with incredible energy as an emerging ecosystem of cultural businesses are being formed. The Immersive Design Summit released a report which surveyed around 100 companies, primarily Immersive Theater companies. Their report found that more than 40% of businesses had been founded in the past two years. In addition, just in 2018, more than 700 new or updated immersive experiences were catalogued by the publication ‘No Proscenium’ in North America alone. We are thankful for the work that the Immersive Design Summit team has done to bring this initial research and community together.

Immersive Design Reality Mixer at Gray Area

It is clear, there is still so much work to be done to track this movement and help creators foster sustainable endeavors, as well as to help shift the content towards social and civic values which benefit society beyond entertainment.

To that end, this year Gray Area together with the Knight Foundation and Institute for The Future will develop a playbook and open call for creating experiential spaces. We are looking for more partners and people to interview to support this movement. Get in touch by completing our survey.

Coinciding with the summit, we have launched an Experiential Space Survey.

Have you created or attended an experiential space that you’d like to share with us? We are using this survey to gather information from immersive experience makers and participants. You’re invited to complete this survey and tell us about an immersive experience you’ve attended or created. Survey respondents will be entered into a drawing to win two 2019 Gray Area Festival passes (July 25–28, valued at $500).

The data we collect will inform our playbook to help develop new forms of engagement and support an ecosystem of new immersive models. With this deeper understanding, we will invite artists to imagine original immersive installations later this year. These installations will be prototyped and produced within our Incubator program to test the model within our own venue, culminating in a final showcase at Gray Area at a year end exhibition.

Throughout this year long Research Lab, we will study how artists are engaging with this model, how the proliferation of this model speaks to this cultural moment, and how this model can be a potential opportunity to support artists and critically engaged, creative work.

The most successful shows Gray Area has produced have been high-concept immersive exhibitions which have garnered sell out audiences in a period of only 3–4 days. The demand for this type of work remains high while resources to support the creation of new works is almost non-existent.

In the last five years, we have seen a cultural shift and trend towards large-scale installations that invite audiences to be fully engulfed by immersive, environmental art. From traveling pop-up installations like the Color Factory or Museum of Ice Cream, the phenomenal success of these installations have highlighted the public’s obsession with immersive exhibitions.

But how have these installations suddenly captured the imagination of audiences in this attention-driven economy? Why is there a seemingly sudden proliferation of such spaces? And given their success, how can artists engage with the format of interactive installations as a critical thinking tool?

Help us answer these questions by participating in our survey here: grayarea.org/survey

teamLab: Borderless • Mori Building Digital Art Museum.

In Context

Within the past decade, we have begun to see a shift in galleries, museums, and pop-up art exhibitions move away from what has become the widely standard white cube aesthetic, and towards immersive installations that transform the surrounding environment often into interactive spaces. Audiences no longer want to simply attend an exhibition, they want to experience a transformation of time, space, and sense of self within a new landscape.

Hito Steyerl: Factory of the Sun • MOCA

While the development of immersive installations may appear to have emerged suddenly, immersive art follows a long history of artwork integrated into and interacting with its surroundings. A better understanding of how the relationship between the viewer, the artwork, and the environment has shifted over the arc of art history can help us better understand the context of immersive installations have come to be in this cultural moment.

This relationship between viewer, artwork, and the surrounding environment is one that has been in flux for centuries. Some of the earliest examples of artistic endeavors were created directly in the environmental spaces of religious architecture (and consequently funded by religious institutions), from intricate, interlaced arabesques in Islamic mosques to parabolic frescoes arching across chapel ceilings.

Apollo Gallery • Louvre Museum

As the practice of painting proliferated, so did the lavish display of artwork. The Paris Salons exhibited paintings covering every available inch of space of gallery walls, with ornately framed artworks presented in dense, floor to ceiling arrangements. This salon style was believed to allow for a better comparison of styles and movements across the extensive amount of art displayed.

Cubism and Abstract Art • Museum of Modern Art, 1936

In 1930s, New York’s Museum of Modern Art was widely credited with institutionalizing the “white cube” approach, in which artworks were displayed in wide, open galleries with vast, white walls. This method was in response to minimize distraction, to allow each painting or sculpture to speak for itself and further elevate each individual artwork. This white cube aesthetic focused attention on the artwork — rather than the environmental context or monumental scale in which artwork was to be viewed — and paralleled the 20th century’s shift towards commercial art and the rise of the art object.

Christo and Jeanne-Claude: Valley Curtain • Rifle, Colorado, 1970–72

Partly in opposition to the rise of the art market, in the 1960s a broader movement in conceptual art led artists to break beyond traditional, commercial formats and gave rise to land art, in which gestures were made directly in the landscape, at times sculpting the land and itself introducing the natural environment as a medium.

In parallel to the art world’s shift in the dynamic between the viewer, artwork, and their environment, explorations in expanded cinema sought to expand storytelling beyond a linear narrative on a rectangular screen. In theater, immersive theater productions that break the “fourth wall” and challenge the conventions of spectatorship, often creating more participatory roles for the viewer to directly engage within scenes.

The advent of new technology in virtual reality, augmented reality, and in game design have further expanded what types of immersive storytelling can be realized and mapped onto virtual worlds and urban landscapes. Within all these forms of storytelling, immersive environments are pushing the boundaries of each art form. Specifically, they subvert the traditional, often one way, relationship between the audience and the stage. However this re-framing of audience viewpoint shifts the balance between immersion and agency: immersion can erode a viewer’s sense of self within a larger environment, while the potential of interactivity can also heighten one’s self awareness within a work.

Pipilotti Rist: Pixel Forest • New Museum

Participate

Coinciding with the launch of our research lab, our team will continue conversations this month with artists who have transformed environmental, architectural, and virtual spaces as a means of contemporary storytelling.

Have you created or attended an experiential space that you’d like to share with us?

We are using this following survey to gather information from immersive experience makers and participants. You’re invited to complete this survey and tell us about an immersive experience you’ve attended or created. Take the survey here: grayarea.org/survey

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Gray Area Foundation
Experiental Space Research Lab

Gray Area is a 501(c)3 nonprofit in San Francisco, CA applying art & technology to create positive social impact. #grayareaorg #creativecode