5 Gaming Companies Known For Their Crunch Culture

Team Exponential
6 min readOct 30, 2024

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Crunch culture has become a dark shadow looming over some of the biggest names in gaming. From pushing developers to their limits with endless overtime in game development to causing burnout, these companies have sparked a heated industry debate. Here’s a look into notorious studios where crunch culture has taken center stage — and why the gaming industry must confront this growing issue.

Rockstar Games: Redefining Crunch in Blockbuster Titles

Rockstar Games, the studio behind Red Dead Redemption 2 and the Grand Theft Auto series, has long been criticized for its notorious crunch culture in gaming. During the development of Red Dead Redemption 2, reports surfaced of developers working 100-hour weeks to meet the game’s release deadlines. This level of overtime in game development became a focal point in discussions about the industry’s work ethics.

Former and current employees described the immense pressure to deliver a polished product, often at the expense of their mental and physical well-being. The environment at Rockstar was not just one of hard work but one where excessive hours became the norm, with little room for work-life balance. Stories of burnout and exhaustion led to widespread criticism from both the gaming community and industry insiders.

In response to the backlash, Rockstar’s leadership acknowledged the crunch and promised to make improvements to working conditions. However, the damage was done. The conversation around crunch culture in gaming gained momentum, with many calling for reform not just at Rockstar but across the entire industry.

Despite the grueling work conditions, Red Dead Redemption 2 was met with critical acclaim and commercial success. However, it raised an important ethical question: should such success come at the cost of overtime in game development?

Source: IGDA

CD Projekt Red: The Cyberpunk 2077 Controversy

CD Projekt Red, the Polish studio behind the Witcher series, became infamous for its crunch culture in gaming during the development of Cyberpunk 2077. Initially praised for its player-first philosophy, the company faced intense scrutiny when it pushed developers into extreme overtime in game development to meet the repeatedly delayed release date.

In the months leading up to the launch, employees reported mandatory six-day workweeks, with many working long hours under immense pressure. Despite promises from leadership that crunch would be minimized, it became clear that delivering a game of Cyberpunk 2077’s scale within the deadline was impossible without overworking the development team.

When Cyberpunk 2077 finally launched in December 2020, it was met with widespread criticism for its numerous bugs and unfinished features, despite the grueling effort by the developers. This only amplified the industry-wide conversation about the effects of crunch culture in gaming. The post-launch controversy, including the game being removed from the PlayStation Store, damaged CD Projekt Red’s reputation.

The backlash sparked internal changes, with the company vowing to improve its development process to avoid future overtime in game development. However, the damage had already been done, and the Cyberpunk 2077 fiasco became a cautionary tale about the dangers of pushing a development team too hard for too long.

Naughty Dog: The Price of Perfection

Naughty Dog, the studio behind critically acclaimed titles like The Last of Us and Uncharted, has often been praised for its high-quality storytelling and game design. However, behind the scenes, it has also become synonymous with crunch culture in gaming. As the studio pushed for perfection in its games, developers faced extended periods of overtime in game development, often sacrificing their health and personal lives to meet the studio’s high standards.

During the production of The Last of Us Part II, reports emerged of employees working 12-hour days, six days a week. The pressure to deliver a game that would not only meet but exceed the lofty expectations set by its predecessor led to a highly stressful work environment. Developers shared stories of burnout, fatigue, and emotional exhaustion, all symptoms of a work culture that prioritized the final product over the well-being of the people making it.

Despite the challenges, The Last of Us Part II was a massive success, both critically and commercially. However, this success raised questions about whether such achievements should come at the cost of extreme overtime in game development. The conversation around crunch culture in gaming gained new momentum, with industry professionals and fans calling for better work conditions in game development.

In response to the criticism, Naughty Dog acknowledged the intense work conditions but has yet to implement significant public changes. Moving forward, the studio’s struggle with crunch culture in gaming serves as a reminder that even the most successful companies must reassess how they balance perfectionism with the well-being of their employees.

Source: IGDA

Epic Games: Fortnite’s Battle Royale with Crunch

Epic Games, the creators of the global sensation Fortnite, quickly became known not only for revolutionizing the battle royale genre but also for fostering a relentless crunch culture in gaming. The game’s unprecedented success introduced a constant demand for updates, new content, and live events, leading to severe overtime in game development.

As Fortnite became a cultural phenomenon, developers were tasked with maintaining a live-service model, requiring quick turnaround times for bug fixes, patches, and fresh content to keep players engaged. Reports revealed that Epic’s employees often worked long hours, including nights and weekends, with some even describing the environment as “unsustainable.” Developers feared backlash from fans and management if they couldn’t keep up with the pace, further intensifying the pressure.

While Fortnite continued to dominate the gaming scene, the cost of its success became evident in the toll it took on the workforce. Many employees shared their struggles with burnout and exhaustion, which sparked wider conversations about the ethics of crunch culture in gaming — especially in live-service games that demand constant attention.

In response, Epic Games has made some efforts to improve working conditions, but the intense nature of live-service game development makes it difficult to fully eliminate overtime in game development. The company’s experience with Fortnite highlights the broader issue of maintaining a healthy work environment in an industry increasingly dominated by live-service games, bringing attention to the urgent need for reform.

Electronic Arts (EA): Crunch in Sports and Beyond

Electronic Arts (EA), one of the most prominent publishers in the gaming industry, has long been linked to crunch culture in gaming, particularly in its annual sports franchises like FIFA and Madden NFL. These games, which follow strict yearly release cycles, often push developers into long hours of overtime in game development to meet deadlines.

The pressure to release updated versions of these games each year creates an environment where crunch is almost inevitable. Developers at EA have reported working nights and weekends to ensure that these titles are polished and ready for launch. Despite the recurring nature of the games, the demand for fresh features, updated rosters, and improved graphics every year places immense strain on the workforce.

While EA’s sports titles are consistent bestsellers, the reliance on crunch culture in gaming has drawn criticism. Employee testimonials and media reports have revealed widespread dissatisfaction with working conditions, leading to high turnover rates and public scrutiny. This ongoing cycle of overtime in game development has sparked discussions about whether the annual release model is sustainable or if it needs to be reconsidered.

In recent years, EA has made attempts to improve its internal culture, acknowledging the need for a healthier work-life balance. However, the demands of its high-profile games, especially in live-service and sports, make it difficult to fully escape the grip of crunch.

To fix crunch culture in gaming, companies need to focus on setting realistic deadlines and creating healthier work environments. Developers shouldn’t have to sacrifice their well-being for a game’s success. With better communication and management, studios can produce amazing games without the endless overtime in game development. As more discussions around labor rights and unions take off, there’s hope the industry is starting to change. A better work-life balance will benefit everyone — from the creators to the players who just want great games.

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Team Exponential
Team Exponential

Written by Team Exponential

Web3. Crypto. AI. Decoded. Exponential Era cuts through the noise, bringing you insights on the future of these transformative technologies.

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