Pixel and point in iOS
TL;DR: Don’t use nativeScale
and nativeBounds
, unless you're doing some very low level stuff
What is point and pixel
In iOS there is a distinction between the coordinates you specify in your drawing code and the pixels of the underlying device
The purpose of using points (and the logical coordinate system) is to provide a consistent size of output that is device independent. For most purposes, the actual size of a point is irrelevant. The goal of points is to provide a relatively consistent scale that you can use in your code to specify the size and position of views and rendered content
On a standard-resolution screen, the scale factor is typically 1.0. On a high-resolution screen, the scale factor is typically 2.0
How about scale
and nativeScale
From developer.apple.com/documentation/uikit/uiscreen
- var bounds: CGRect: The bounding rectangle of the screen, measured in points.
- var nativeBounds: CGRect: The bounding rectangle of the physical screen, measured in pixels.
- var scale: CGFloat: The natural scale factor associated with the screen.
- var nativeScale: CGFloat: The native scale…