<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:cc="http://cyber.law.harvard.edu/rss/creativeCommonsRssModule.html">
    <channel>
        <title><![CDATA[Stories by Maria Mukha on Medium]]></title>
        <description><![CDATA[Stories by Maria Mukha on Medium]]></description>
        <link>https://medium.com/@mariamukha?source=rss-d0570cbe733c------2</link>
        <image>
            <url>https://cdn-images-1.medium.com/fit/c/150/150/1*AHcgzn8IYxsXGXVjuDml4g.jpeg</url>
            <title>Stories by Maria Mukha on Medium</title>
            <link>https://medium.com/@mariamukha?source=rss-d0570cbe733c------2</link>
        </image>
        <generator>Medium</generator>
        <lastBuildDate>Thu, 28 May 2026 00:33:13 GMT</lastBuildDate>
        <atom:link href="https://medium.com/@mariamukha/feed" rel="self" type="application/rss+xml"/>
        <webMaster><![CDATA[yourfriends@medium.com]]></webMaster>
        <atom:link href="http://medium.superfeedr.com" rel="hub"/>
        <item>
            <title><![CDATA[Portfolio Reality Check: 2025 Edition. (we made it, somehow)]]></title>
            <link>https://medium.com/@mariamukha/portfolio-reality-check-2025-edition-we-made-it-somehow-686ba61cf9c0?source=rss-d0570cbe733c------2</link>
            <guid isPermaLink="false">https://medium.com/p/686ba61cf9c0</guid>
            <category><![CDATA[job-search-tips]]></category>
            <category><![CDATA[job-hunting]]></category>
            <category><![CDATA[product-designer]]></category>
            <category><![CDATA[ux]]></category>
            <category><![CDATA[portfolio]]></category>
            <dc:creator><![CDATA[Maria Mukha]]></dc:creator>
            <pubDate>Mon, 01 Dec 2025 10:23:18 GMT</pubDate>
            <atom:updated>2025-12-01T10:24:41.012Z</atom:updated>
            <content:encoded><![CDATA[<blockquote>Today, it’s not enough to be “good enough.”</blockquote><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*Mx1q9RVYbHOcxm8fN9ctOg.png" /></figure><p>Here’s what we’re seeing on the job market recently: you can look for a job for 6 months, then be hired for 3 month, and then get back to the job search for uncertain period of time. Having a job is no such guarantee any more that you’ll be ok for at least a year.</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fgiphy.com%2Fembed%2F1vZcE6QIuvRLJr59UG%2Ftwitter%2Fiframe&amp;display_name=Giphy&amp;url=https%3A%2F%2Fmedia.giphy.com%2Fmedia%2Fv1.Y2lkPTc5MGI3NjExNnp5aWFyNXFndmZhZGlma2F0NHEzaWRhbHdsejBxczN1c2Y0N2NoeiZlcD12MV9naWZzX3NlYXJjaCZjdD1n%2F1vZcE6QIuvRLJr59UG%2Fgiphy.gif&amp;image=https%3A%2F%2Fmedia3.giphy.com%2Fmedia%2Fv1.Y2lkPTc5MGI3NjExNndia2hiNTc5a21vd3p4ZnQwem5janJ5eGxnd291c2h4bHZpNDI1dSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw%2F1vZcE6QIuvRLJr59UG%2Fgiphy_s.gif&amp;type=text%2Fhtml&amp;schema=giphy" width="435" height="283" frameborder="0" scrolling="no"><a href="https://medium.com/media/b5b788657c349f28e147212e7e7f625e/href">https://medium.com/media/b5b788657c349f28e147212e7e7f625e/href</a></iframe><p>What I hear from my friends and mentees:</p><ul><li>Many designers are “between jobs” — and I put that in quotes because it’s mostly the result of <strong>layoffs</strong>.</li><li>Portfolio is crucial for landing a job or a new project, but the traditional format has become predictable and, frankly, <strong>boring</strong> for viewers.</li><li>The <strong>“success” markers feel unclear</strong>: where to take the next career step, what “safety” even means now, and how to navigate all this turbulence while trying to maintain a good quality of life.</li></ul><p>A <strong>crisis is a sign</strong> that something needs to change: the old principles simply don’t work anymore. And this is the moment to be creative. Whether it comes from fear, feeling lost, or anything else, creativity still shows us the way forward.</p><p>The good news is: our portfolios are still ours to shape.</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fgiphy.com%2Fembed%2Fl1KVaj5UcbHwrBMqI%2Ftwitter%2Fiframe&amp;display_name=Giphy&amp;url=https%3A%2F%2Fmedia.giphy.com%2Fmedia%2Fv1.Y2lkPTc5MGI3NjExYXZzYzBpbnlrbnJ4ODV4bHYxdTB3ZTRvODE4dm9pMG9wbXR0NWE2ciZlcD12MV9naWZzX3NlYXJjaCZjdD1n%2Fl1KVaj5UcbHwrBMqI%2Fgiphy.gif&amp;image=https%3A%2F%2Fmedia1.giphy.com%2Fmedia%2Fv1.Y2lkPTc5MGI3NjExanR5dGM0anc2dm1oMTh6eml2OTk1ZWdmajdtaGxxM2xheDl1bW44YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw%2Fl1KVaj5UcbHwrBMqI%2Fgiphy_s.gif&amp;type=text%2Fhtml&amp;schema=giphy" width="435" height="244" frameborder="0" scrolling="no"><a href="https://medium.com/media/557cdf7c9611aa7a4314708199df24bb/href">https://medium.com/media/557cdf7c9611aa7a4314708199df24bb/href</a></iframe><p>I know.</p><h3>The 3 crucial questions to ask yourself before (re)building your portfolio</h3><p>I’ve been mentoring designers for years, and here’s what I’m seeing in 2025: it’s not just juniors struggling to get interviews anymore. Even experienced designers are getting filtered out in the screening process because their portfolios don’t reflect the <strong>current market reality</strong>.</p><blockquote>The bar has shifted. Recruiters are scanning hundreds (sometimes thousands) of portfolios for the same role, and yours has <strong>about 10 seconds</strong> to make an impression. What worked in 2022 won’t cut it now.</blockquote><p>Here are three questions that will determine whether your portfolio survives that 10-second scan — or gets lost in the pile. (The ‘portfolio’ term is changing too, but that’s a different discussion. 🙄)</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fgiphy.com%2Fembed%2FHaKdwo6p8WPBK%2Ftwitter%2Fiframe&amp;display_name=Giphy&amp;url=https%3A%2F%2Fmedia.giphy.com%2Fmedia%2Fv1.Y2lkPWVjZjA1ZTQ3cmowOHNmODQzajBmb3U4aXp5ZjlrcjVpbGptcHcxZDZtNjdzaTNpciZlcD12MV9naWZzX3NlYXJjaCZjdD1n%2FHaKdwo6p8WPBK%2Fgiphy.gif&amp;image=https%3A%2F%2Fmedia0.giphy.com%2Fmedia%2Fv1.Y2lkPTc5MGI3NjExNWIwdTRuYXFuMXRnaDhsc290MW5ldzAydzAwbnJqbXpobDJ5ZGRpbCZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw%2FHaKdwo6p8WPBK%2Fgiphy_s.gif&amp;type=text%2Fhtml&amp;schema=giphy" width="435" height="326" frameborder="0" scrolling="no"><a href="https://medium.com/media/9a441664979e3a1fedf295d90d4125a7/href">https://medium.com/media/9a441664979e3a1fedf295d90d4125a7/href</a></iframe><p>To the questions…</p><h4>❓1️⃣ How many projects should a portfolio contain?</h4><p>Aim for at least 6 projects, with the ideal range being 9–10. If you have more than 10, organize them into sections based on subject, such as “Mobile Apps,” “Websites,” “Marketing Design,” etc.</p><p><strong>Why:</strong> Think of it like a CV. The first 3 projects get the most attention, and realistically, no one’s opening all of them. But here’s the thing: <strong>quantity</strong> still matters. A sparse portfolio signals inexperience or lack of consistency, even if the work is strong. You need enough to show range and depth.</p><h4>❓ 2️⃣ Should I have a “playground” section?</h4><p>While not essential, having a playground or sandbox page to showcase experiments, challenges, or any design-related work that isn’t a formal project is lovely — and it shows personality.</p><p><strong>Why:</strong> In the era of AI, human touch matters. <strong>Show personality</strong>, but don’t overdo it. The “cultural fit” interview is actually a crucial step, so let the hiring manager get to know you before you meet. A playground section can be the difference between “another good designer” and “someone I want on my team.”</p><h4>❓ 3️⃣ Should I have a “Case Studies” page or a “Portfolio”?</h4><p>Both are beneficial. <strong>Case studies are now crucial</strong>. A portfolio showcases the final results with some details, while case studies offer a deeper dive, including research, outcomes, and impact metrics where viewers can see your process from rough sketches to the takeaways and conclusion.</p><p><strong>Why:</strong> Everyone can make pretty images now . Even non-designers with AI tools. Case studies show not only your <strong>impact</strong>, but your <strong>ability to think</strong> strategically: to combine information, analyze problems, reflect on decisions, and define what actually mattered. That’s what separates designers from decorators.</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fgiphy.com%2Fembed%2Fm7y2uwgclFzc4%2Ftwitter%2Fiframe&amp;display_name=Giphy&amp;url=https%3A%2F%2Fmedia.giphy.com%2Fmedia%2Fv1.Y2lkPWVjZjA1ZTQ3bHBjbWt5aXIzZGE1d3I4eHJrZ2NranA3bDh0dWYzdm1pbm1wM3kwOCZlcD12MV9naWZzX3NlYXJjaCZjdD1n%2Fm7y2uwgclFzc4%2Fgiphy.gif&amp;image=https%3A%2F%2Fmedia0.giphy.com%2Fmedia%2Fv1.Y2lkPTc5MGI3NjExcWxnNm50ZXgzMWxwMHV6dzNqZ3o4NnZlMnh3MGJsemYwc3RtOGE1diZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw%2Fm7y2uwgclFzc4%2Fgiphy_s.gif&amp;type=text%2Fhtml&amp;schema=giphy" width="435" height="326" frameborder="0" scrolling="no"><a href="https://medium.com/media/5a7fbd349458b0593cf8060edc178eb6/href">https://medium.com/media/5a7fbd349458b0593cf8060edc178eb6/href</a></iframe><h4>Now what?</h4><p>Of course, every designer is different, and there’s no single way to make a website that speaks to managers’ hearts. But in a market like this, we need every advantage we can get.</p><blockquote>Today, it’s important to remember what you’re good at and push it to the limits. And at the same time, keep learning new things.</blockquote><p>Sounds challenging. But who said it would be easy? 😏</p><p>Here’s what I know for sure: <strong>we’ll survive this.</strong></p><p>One way or another, just like the generations before us. The designers who thrive won’t be the ones waiting for the market to get “better”, they’ll be the ones who adapted their approach, refined their portfolios, and kept creating even when things felt uncertain.</p><p><strong>P.S.</strong> I have to mention the visual part, of course. Surprising people is getting harder and harder, and achieving that <strong>WOW-effect </strong>feels almost impossible now — although the tools we have are genuinely impressive. So here’s another way to get noticed: be different. Just not <em>too</em> different.</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fgiphy.com%2Fembed%2FjUwpNzg9IcyrK%2Ftwitter%2Fiframe&amp;display_name=Giphy&amp;url=https%3A%2F%2Fmedia.giphy.com%2Fmedia%2Fv1.Y2lkPTc5MGI3NjExdDd6c2JtazQxZTl5Mmt2eGcyaDN5cTl5Z3pyMW91dmhhZWhraGtycSZlcD12MV9naWZzX3NlYXJjaCZjdD1n%2FjUwpNzg9IcyrK%2Fgiphy.gif&amp;image=https%3A%2F%2Fmedia0.giphy.com%2Fmedia%2Fv1.Y2lkPTc5MGI3NjExOG11Nnhya20xOWp6MDVoNGlhbzRmcDI5azZpMGNhZ2x4aHd6bjRwOCZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw%2FjUwpNzg9IcyrK%2Fgiphy_s.gif&amp;type=text%2Fhtml&amp;schema=giphy" width="435" height="326" frameborder="0" scrolling="no"><a href="https://medium.com/media/88172dda41a533d3d9306970cc40a8c8/href">https://medium.com/media/88172dda41a533d3d9306970cc40a8c8/href</a></iframe><p><em>Feel free to say hi via my </em><a href="https://mariamukha.com/"><em>website</em></a><em> ,</em><a href="https://www.linkedin.com/feed/"><em>LinkedIn</em></a><em>, or </em><a href="https://www.instagram.com/mukha.designer/"><em>Instagram</em></a><em>. <br>I’m also available for </em><a href="https://adplist.org/mentors/maria-mukha"><em>design mentorship</em></a><em>.</em></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=686ba61cf9c0" width="1" height="1" alt="">]]></content:encoded>
        </item>
        <item>
            <title><![CDATA[Case Study: Redesigning a SaaS Task Manager to Double Productivity.]]></title>
            <link>https://medium.com/@mariamukha/case-study-redesigning-a-saas-task-manager-to-double-productivity-literally-cbc2d35e7d7f?source=rss-d0570cbe733c------2</link>
            <guid isPermaLink="false">https://medium.com/p/cbc2d35e7d7f</guid>
            <category><![CDATA[ux]]></category>
            <category><![CDATA[product-design]]></category>
            <category><![CDATA[saas]]></category>
            <category><![CDATA[task-management]]></category>
            <category><![CDATA[ux-design]]></category>
            <dc:creator><![CDATA[Maria Mukha]]></dc:creator>
            <pubDate>Fri, 20 Dec 2024 12:58:40 GMT</pubDate>
            <atom:updated>2024-12-20T12:59:51.180Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*OvZ2GHbFVb0rJ_pNSL_cMA.png" /></figure><h3>The background</h3><p>Localize was a mid-sized company where I worked as a Product Designer from 2022 to 2024. This project aimed to enhance the efficiency and productivity of the Customer Success Team by redesigning the internal Task Manager tool.</p><p>Originally, the tool had been manually implemented into the system by developers rather than designers. The team for this project consisted of a PM, three developers, two data analysts, and myself as the lead Product Designer.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*xT0_TfxRE9HBQmWgCGUyWA.png" /><figcaption>Before the redesign, the tool lacked any substantial design.</figcaption></figure><h3>The results of the project</h3><p>An outcome ion 2 weeks after launch was incredibly surprising.</p><blockquote><strong>👉 2x </strong>More tasks were closed on average daily (52 vs 101 tasks)</blockquote><blockquote><strong>👉 - 8m</strong> Decrease of Response time in ‘new message’ task category (10 vs 2 mins)</blockquote><blockquote><strong>👉 -28%</strong> Decrease of ART -Average Resolution Time- per conversation.<br>(20 mins to 14,5)</blockquote><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*9UdMHEg2dIA2Di3ZOO2LlQ.png" /></figure><h3>The problem</h3><ul><li>Users are <strong>missing</strong> the most important<strong> daily tasks</strong>.</li><li>Tasks are <strong>piling up quickly</strong> due to the default ‘all for all’ view, which lacks personalization.</li><li>The task completion <strong>rate is low</strong>, partly because of repetitive UX patterns.</li><li>Users cannot cover for other customer service team members from their own accounts.</li></ul><p>⚠️ The primary users of the redesigned are the Customer Success Managers (CSs), whose role is vital in guiding buyers toward their dream homes with help of a real-estate agents. By empowering CSs with a more efficient tool, the process becomes faster and smoother for everyone involved.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*9EGjUUghB5SZk1Rz3z13IA.png" /></figure><p><strong>Related metrics:</strong></p><p><strong>📊 </strong>Task Completion Rate — <strong>52 tasks</strong> / day on average</p><p><strong>📊 </strong>Response Rate — <strong>10+ mins</strong> to wait until the message replied</p><p><strong>📊 </strong>ART (Average Task Resolution Rate) — <strong>20+ mins</strong> on average to resolve task.</p><h3>The Risks</h3><ul><li>Almost <strong>all important communication</strong> happens through Advisors and Associates.</li><li>As a result, users might be missing tasks and becoming frustrated</li><li>with the new UI.</li></ul><p><strong>We could reduce risks by:</strong></p><p><strong>⚠️</strong> Gathering extensive feedback during the testing stages.</p><p><strong>⚠️</strong> Ensuring all stakeholders are informed about the new functionality through demos, guidance, and training.</p><p><strong>⚠️</strong> [Tech] Maintaining a backup of the previous version.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*K1OJ050l2o4e55Tw4BNd2Q.png" /><figcaption>Defined User and Business Goals during project discovery phase</figcaption></figure><h3>The research</h3><p><strong>Discovery</strong></p><p>During this discovery phase, we maintained constant synchronization with the development team to identify both limitations and possibilities. Sketching and rapid prototyping are integral to our brainstorming sessions, fostering collaboration among the PM, design, and data team members.</p><p><strong>The design research methods applied</strong></p><p>◽️ User interviews<br>◽️ Shadowing sessions<br>◽️ FullStory video recordings<br>◽️ Benchmarking with other task manager tools<br>◽️ Looker analytics (Main KPIs comparison) with PM and Data team members<br>◽️ Survey about task completion, UX and effectiveness</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*3dVfiWJnAW9eucN1dZu3bw.png" /></figure><h3>Ideation, Iteration &amp; Testing</h3><h4><em>🔍 Flow reviews &amp; data check</em></h4><p><em>Sync with the PM every few days to review all flows, including edge cases and scenarios. Involve the data team weekly for answers and insights.</em></p><h4><em>🔁 Constant sync with dev team</em></h4><p><em>Daily quick syncs on the project provided the ability to stay on top of all its processes.</em></p><h4><em>💬 User feedback + Design feedback</em></h4><p><em>The weekly design meetings were partially dedicated to the project, where I could hear the thoughts of other talented designers.</em></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/932/1*JdHshduCxFEoYoSeaofwjQ.png" /><figcaption>One of the demo presentations with users, also Dev and Design Team Leads.</figcaption></figure><h3>UI Solutions for the problem</h3><p>At this phase, creating UI drafts became essential for evaluating web responsiveness, usability, and design system components, as well as exploring other relevant features.</p><h4>UI Patterns implemented</h4><p><strong>Main screen — Task Dashboard</strong></p><p>1️⃣ Multi-selection on categories</p><p>2️⃣ Task detailed description</p><p>3️⃣ Task categorization + color indication</p><p>4️⃣ Inline editing</p><p><strong>Filters &amp; Task Creation</strong></p><p>5️⃣ Flexible default state for customized filters</p><p>6️⃣ Identity card scan and approval</p><p>7️⃣ Pre-filled details for new task</p><p>8️⃣ Toast messages with CTAs (to view the task just created)</p><p>9️⃣ Extended search capabilities</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*SSBdbHbFjqQetO7OOrNyZg.png" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*Xbv_mcb2XbIWtyyNoJjjKw.png" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*5Sc8PFgsw9eLAvHgURiEig.png" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*sB2dX0OBdMPqOysecQDeCQ.png" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*k04Z6Q6zboDc_Gpwi-SwnQ.png" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*RR7FIZa2HTxxNnytWGEp9A.png" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*2oO7A-1IWeskP5gZIPX7jQ.png" /><figcaption>As always, there was a UI trade-offs too.</figcaption></figure><h3>Conflicting expectations</h3><p>between user insights and business objectives.</p><h4><strong>🧠 Business side.</strong></h4><p><strong>Desire: </strong>wanting to complete tasks more quickly and efficiently, with the result always focused on numbers.</p><h4>❤️‍🔥 User’s side.</h4><p><strong>Frustration: </strong>it’s difficult to measure the average time a user spends<br>completing a task.</p><h4>🤝 Compromise.</h4><p>As always, we aimed to satisfy both sides. Ultimately, we managed to divide the project into phases to gain a better understanding based on report results and observations.</p><h3>Key takeaways</h3><blockquote>Breaking a large task into smaller, manageable steps helps significantly minimize risks.</blockquote><blockquote>The team’s effort is incredible when everyone understands their role.</blockquote><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*SpepqwGP-kO3i1KZXcixow.png" /></figure><p>Article was originally posted on <a href="https://mariamukha.com/casestudies/task-manager-redesign">mariamukha.com</a></p><p><em>Thank you for reading this through! 🙌 Feel free to say hi via my </em><a href="https://mariamukha.com"><em>website</em></a><em>, </em><a href="https://www.linkedin.com/in/mariamukha/"><em>LinkedIn</em></a><em>, or </em><a href="https://www.instagram.com/mukha.designer/"><em>Instagram</em></a><em>. I’m also available for </em><a href="https://adplist.org/mentors/maria-mukha"><em>design mentorship</em></a><em>.</em></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=cbc2d35e7d7f" width="1" height="1" alt="">]]></content:encoded>
        </item>
        <item>
            <title><![CDATA[Case Study: UI/UX Redesign for Reducing User’s Stress Level]]></title>
            <link>https://uxplanet.org/case-study-ui-ux-redesign-for-reducing-users-stress-level-301852ddc0?source=rss-d0570cbe733c------2</link>
            <guid isPermaLink="false">https://medium.com/p/301852ddc0</guid>
            <category><![CDATA[health]]></category>
            <category><![CDATA[ux]]></category>
            <category><![CDATA[ui-design-for-mobile-apps]]></category>
            <category><![CDATA[case-study]]></category>
            <category><![CDATA[ui-design]]></category>
            <dc:creator><![CDATA[Maria Mukha]]></dc:creator>
            <pubDate>Wed, 05 Jan 2022 10:19:09 GMT</pubDate>
            <atom:updated>2022-01-06T09:17:39.424Z</atom:updated>
            <content:encoded><![CDATA[<p>Rethinking the approach for digital healthcare mobile app in 2 days</p><figure><img alt="Mobile phone in the women’s hand with the hypertension risk level represented" src="https://cdn-images-1.medium.com/max/1024/1*HX5-N6FWhC4BCYzwxquxiA.jpeg" /></figure><p>Article was originally posted on my website <a href="https://mariamukha.com/casestudies/uiredesign">mariamukha.com</a></p><h3>Background</h3><p>Covid-19 makes a list of needs, especially in digital world. Nowadays, the healthcare industry grows insanely: by the end of 2021 we have more than <a href="https://www.mobihealthnews.com/news/digital-health-apps-balloon-more-350000-available-market-according-iqvia-report">350,000 digital health apps </a>available in app stores for smartphone devices.</p><p>Imagine a mobile App that prevents the user from discovering diseases too late, and lets him buy insurance that covers<strong> personalized care</strong> due to any condition. In other words, based on the data you intake to the algorithm, the app tells you the degree of risk of getting a particular disease.</p><p>Scary. But the idea is brilliant because at the end of the day, after discovering your highest chances of getting sick, you can easily select and buy insurance personalized for your case.</p><h3>The Task</h3><p>As a designer, I was asked to help with rethinking the user interface’ of 2 screens for such Application, but without changing a functionality a lot. This usually means that UI elements could be essentially modified, but no <a href="https://www.nngroup.com/articles/radical-incremental-redesign/">significant difference in user behavior</a> is required.</p><figure><img alt="2 mobile screens of the app given by a client" src="https://cdn-images-1.medium.com/max/963/1*cF1tF37SSZ4zIRb6kh5CSQ.jpeg" /></figure><p>However, I decided to suggest some of them. And since the project is a conceptual design, unleashing creativity seemed a lovely way to work.</p><p>(Source screens are presented on the image. You are invited to explore the Figma file <a href="https://www.figma.com/file/iQt13zKh1oIIaz1GVKoxLF/Case-Study---Maria-Mukha?node-id=201%3A774">here</a>)</p><h3>Risks, Strategy and Values</h3><p><strong>The Risk</strong></p><p>The most expensive and fragile that human has is health. When it comes to product design, it’s closely intertwined with time and money. User Experience [in this case] is happened to be precisely in the middle of these 3 factors.</p><figure><img alt="Venn diagram that contains circles: Time, Health and Money" src="https://cdn-images-1.medium.com/max/1024/1*fU_Wv2jDkafDTcfEfe09UA.jpeg" /></figure><p><strong>The Strategy</strong></p><p>In such an essential decision as possible health conditions, it’s crucial to use all the possible tools to calm down the user. So I established the list of rules and followed them through the whole design concept:</p><blockquote><strong><em>1.</em></strong><em> Be friendly and informative, but not overwhelming</em></blockquote><blockquote><strong><em>2. </em></strong><em>Speak simple language, but maintain the borderline of seriousness</em></blockquote><blockquote><strong><em>3.</em></strong><em> Explain with graphics as much as possible, but keep the medical orientation</em></blockquote><p><strong>The Value</strong></p><p><a href="https://www.webdesignerdepot.com/2019/01/respectful-ux-5-ways-to-make-users-feel-valued/">Respectful UX</a> is something that we desire both as users and designers. So <strong>personalized approach</strong> plays a leading role in healthcare products in general, its voice and tone, colors, and design elements.</p><h3>Analysis</h3><p>Redesigning for just beauty’s sake is not making the product better, but redrawing. However, pretty easy to mess things up when it comes to the pleasure of drawing pixels. I have a checklist for design evaluation to level up the UI but maintain the overall UX simultaneously. This list helped me easily detect the problems of the given screens.</p><blockquote>Design Evaluation Checklist</blockquote><blockquote>✅<strong> Consistency: </strong>Overall look &amp; feel</blockquote><blockquote>✅<strong> Hierarchy: </strong>General purpose of the screen and clear CTA(s)</blockquote><blockquote>✅ <strong>Legibility: </strong>Texts are legible and readable</blockquote><blockquote>✅ <strong>Accessibility: </strong>Contrast is high enough</blockquote><blockquote>✅ <strong>Color palette:</strong> Proper usage and relevance</blockquote><blockquote>✅ <strong>Attitude:</strong> Voice &amp; tone</blockquote><figure><img alt="mobile phone screen with handwritten notes about the current user interface design" src="https://cdn-images-1.medium.com/max/1024/1*DQey5qYUCbVy3evYMs99gQ.jpeg" /></figure><h4>Defined Problems with Current UI, following the checklist</h4><p><strong>🔺 Consistency</strong></p><ul><li>Different CTAs styles</li><li>Second screen is missing the title</li></ul><p>🔺<strong> Hierarchy</strong></p><ul><li>Conflict between the title and subtitle (My plan VS. Recommendations)</li><li>Icons are not enough for describing an important procedure details</li></ul><p>🔺 <strong>Legibility</strong></p><ul><li>Page description’s kerning worsens readability</li></ul><p>🔺 <strong>Accessibility</strong></p><ul><li>Boarder line of finger-friendliness (cards and some other clickable elements)</li><li>the smallest font on card description on the screen is not legible enough</li></ul><p>🔺 <strong>Color palette</strong></p><ul><li>Depressing, settled colors</li><li>icon disharmony</li></ul><p>🔺 <strong>Attitude</strong></p><ul><li>‘Don’t worry’ message is much more important, should be highlighted as a disclaimer or similar</li><li>Profile picture on the right top corner is nice, but the page could be more personalized visually</li><li>Each card contains number next to the arrow, and it’s not clear enough what the number means</li><li>CTA ‘Take the first step’ in the end of the page is not self-explanatory, doesn’t show the user where he gets after clicking it.</li><li><strong>High risk chance</strong> should be more highlighted</li></ul><h3>Design Process and the Final Result</h3><p>Bright colors, minimalistic look, balanced iconography, clear appearance, and a lot of white space are applied for better information scanning. I used <a href="https://atomicdesign.bradfrost.com/chapter-2/">the Atomic Design</a> approach to structure elements and kept the new UI design consistent and pleasant to the user’s eye.</p><figure><img alt="tile with the UI design elements: cards, blocks, graphs, buttons" src="https://cdn-images-1.medium.com/max/1024/1*3do2uI7Be9zJYY_UOL9H6w.jpeg" /><figcaption>New Structure: Organisms example tile</figcaption></figure><h4>Things Added and Edited</h4><ul><li>Personalization: welcome message, card view with clear CTA, ‘Don’t worry’ message highlighted and placed after the relevant information</li><li>Improved readability and legibility of all text blocks</li><li>Color palette: brighter colors, color indications for the risk levels (rainbow-based model where the red is the highest risk chance)</li><li>New medical icon set for visual information about each disease</li><li>Removed unnecessary elements like dividers and borders, used white space and grouping instead</li><li>Rounded corners, friendly icons and language makes the UI much less scary and dangerous</li><li>Added graph for the visual representation of the risk changes and the level of need of the procedure</li></ul><h4>The Old VS. The New</h4><p>For the deeper investigation of my design process you can go to <a href="http://You are invited to explore the Figma file here">Figma File</a>.</p><figure><img alt="representation of the flat screens: before and after" src="https://cdn-images-1.medium.com/max/1024/1*KkIz5VPxaExAqk2I4MIipQ.png" /><figcaption>‘My Plan’ Screen in the old and new version</figcaption></figure><figure><img alt="representation of the flat screens: before and after" src="https://cdn-images-1.medium.com/max/1024/1*4mldsbZTgbnNjl1Yr9zWzw.png" /><figcaption>Medical Procedure screen ‘before and after’</figcaption></figure><h3>Takeaways</h3><p>The design process can be <a href="https://www.amazon.com/About-Face-Essentials-Interface-Design/dp/1568843224">continuous</a>, even never-ending. What matters the most is the priority of user needs, the deadline, and the business aspect of the product. This process shows that even in a couple of days, the critical design issues can be solved quickly. And if the chosen approach is a good fit for the specific project, the successful result will be even scalable enough to develop the solution in the nearest sprint.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*x1ZbpJVafg08-Z8rFLKi8A.jpeg" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*EUwddaumeCFpMAMEkcyBNg.jpeg" /></figure><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*JUFC9SB4B99GJDPMyd14BA.jpeg" /><figcaption>Additional presentation images with the new mobile UI</figcaption></figure><p><em>Thank you for reading this through! ☺️ Feel free to say hi via my </em><a href="https://mariamukha.com"><em>website</em></a><em> ,</em><a href="https://www.linkedin.com/feed/"><em>LinkedIn</em></a><em>, or </em><a href="https://www.instagram.com/mukha.designer/"><em>Instagram</em></a><em>. I’m also available for </em><a href="https://adplist.org/mentors/maria-mukha"><em>design mentorship</em></a><em>.</em></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=301852ddc0" width="1" height="1" alt=""><hr><p><a href="https://uxplanet.org/case-study-ui-ux-redesign-for-reducing-users-stress-level-301852ddc0">Case Study: UI/UX Redesign for Reducing User’s Stress Level</a> was originally published in <a href="https://uxplanet.org">UX Planet</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
        </item>
        <item>
            <title><![CDATA[Case Study: Custom Product Illustrations for Coffee Shop App]]></title>
            <link>https://medium.com/@mariamukha/case-study-custom-product-illustrations-for-coffee-shop-app-9ed6dabec85d?source=rss-d0570cbe733c------2</link>
            <guid isPermaLink="false">https://medium.com/p/9ed6dabec85d</guid>
            <category><![CDATA[case-study]]></category>
            <category><![CDATA[product-design]]></category>
            <category><![CDATA[illustration]]></category>
            <category><![CDATA[mobile-app-design]]></category>
            <category><![CDATA[digital-art]]></category>
            <dc:creator><![CDATA[Maria Mukha]]></dc:creator>
            <pubDate>Tue, 31 Aug 2021 11:49:18 GMT</pubDate>
            <atom:updated>2021-08-31T11:57:27.593Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="Cover image with illustration placed on top of the brand photography" src="https://cdn-images-1.medium.com/max/1024/1*6afVtWr3f3F-UntUvuELuA.jpeg" /></figure><p>Article was originally posted on my website <a href="https://mariamukha.com/casestudies/astrid-health">mariamukha.com</a></p><p>In the following case study, I describe an unusual project for my practice: creating product illustrations for the mobile app. Thanks to the client and the Great PM (Martin Strutz) from my beloved <a href="https://www.a.team/">a.team</a>, this happened to be a fantastic experience. After which, I’ve started to work as an illustrator and not just a product designer.</p><h3>The Task</h3><p>To create illustrations for the <a href="https://apps.apple.com/us/app/blank-street/id1525240321">Blank Street App</a>, which will emphasize the celebration moments, warnings, notifications, and other situations while a user is interacting with an app and orders coffee.</p><h4>What’s been done:</h4><ul><li>Brand Analysis</li><li>Style Exploration &amp; Association map</li><li><strong>3 </strong>directions of the style suggestions</li><li><strong>100+</strong> sketches</li><li>Set of <strong>20+</strong> illustrations for light and dark themes</li><li>Component library in Figma</li></ul><figure><img alt="Mobile App mockups, 5 screens with illustrations for empty states" src="https://cdn-images-1.medium.com/max/1024/1*mDI4w_TFwpSSltSf8rntsQ.png" /><figcaption>5 out of 20 final illustrations (for light mode)</figcaption></figure><h3>The Process (Briefly)</h3><p>Even though I’m an artist by degree, I think this was the most creative process of all time I’ve been working as a designer. We’ve started with the style search. The client had a mood board, but after some discussions, I came up with my own one, which we agreed on. After a couple of iterations, we found a style, created the pilot (the most complex pictures), and developed the whole series. In the end, the dark theme was taken into account. This was the story in short! Scroll down for more details.</p><figure><img alt="Sketches of illustrations on the first round" src="https://cdn-images-1.medium.com/max/1024/1*Lr-KUH1WUaSR--4HN9LyVg.jpeg" /><figcaption>First concept sketches, style search round 1</figcaption></figure><h3>Step 1: Getting Inspiration</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*6VW7bjUSxfTH45n-qcgEpQ.png" /><figcaption>Brand mood board given by the client</figcaption></figure><p><strong><em>So, what do we want these images to feel like?</em></strong></p><blockquote>The coffee shop branding is very minimalistic and beautiful, we wanted to highlight it but give a human touch to the icons of empty states and messages. Imagine you are talking to an intelligent barista with a good sense of humor.</blockquote><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*Gko0uEZCS3D37HaLo4zcLw.jpeg" /><figcaption>The mood board I created based on the references and discussions</figcaption></figure><h3>Step 2: Association Map &amp; Paths</h3><p>To solve the big thing, you better break it into a few small ones. This is what I did for BS. First, I created an association map and wrote down everything that reminds me of a coffee shop. Everything that repeats might be the most relevant. Well, in theory! Ideally, you must select the best out of everything but avoid the most boring options or cliches.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*pqZ_TaGuoVaBVl9q1AAc2w.png" /><figcaption>Association Map</figcaption></figure><p>Based on the highlighted ones (the most frequently mentioned), I’ve decided to map out 3 main directions for the future and discuss them with a client. To make sure we are speaking the same language.</p><h4><strong>Three main directions:</strong></h4><ol><li>No character-like, realistic images but sketchy</li><li>Abstract shape-based blobs, bubble style</li><li>Friendly face which appears on the things or surfaces</li></ol><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*WlBUP1A5Gd3X8JFhVglF9Q.png" /><figcaption>directions of the first discovery</figcaption></figure><h3>Step 3: More sketching &amp; Ideation</h3><p>In the second round, I’ve got some more references from the client. Eventually, we followed the ‘less is more’ rule, which meant fewer colors from the palette and more dynamics in the drawings.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*vzqOMcrjO6ZkR2TEftW6qg.jpeg" /></figure><blockquote><strong>Tools Used</strong></blockquote><blockquote>Most final sketches were done digitally on iPad, but I love to work with pen and paper first as an old schooler.</blockquote><p>However, it takes time to iterate the hand drawing on different surfaces. It gives an uncountable amount of options to explore when you are transitioning from analog to digital. There are some downsides as well, for sure! For instance, the feeling of the hand decreases significantly. Our goal was to save as much of it as possible.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*SykcII4g_hnYQF-8mp8Haw.png" /><figcaption>The first round of sketches with its possible outcome reactions, style search of detailing level</figcaption></figure><p>I tried to explain my thoughts without words since we were communicating with PM mostly in Figma. But the given feedback was so intelligible and straightforward, so my perfectionist just felt like the luckiest person in the world.</p><p>In my turn, I structured the process pretty clear as well: I documented everything we’ve discussed with PM. So you could go back any minute and compare it to the previous option. Art (and the client) is very subjective and dependent. Having another option in mind is always a grid idea.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*QOd53ZlmiP1wfnVXpNKUHw.png" /><figcaption>1 out of 5 pages in Figma file: rounds, feedback, sketches… All is transparent and structured</figcaption></figure><h3>Step 4: The Fun Part</h3><p>Even when we agreed on the direction, I didn’t give up exploration. Now it was easier to concentrate on the style, but it still was a lot to offer as additional ideas. So I decided to explore the detailing level, but trying a few new things was also really tempting. Even though the client wasn’t expecting it, I suggested a sticker set and the illustration sketches based on these stickers. Eventually, we found the best, the 4th direction as a final one, but probably it turned out that way thanks to this additional effort I’ve made. This last style was both sloppy and friendly.</p><figure><img alt="pack of sticker-like styled illustrattions" src="https://cdn-images-1.medium.com/max/1024/1*igWdOW-F28SSRvRBdEwr8g.png" /><figcaption>Additional option: sticker-like style of images and characters</figcaption></figure><h3>Final Deliverables</h3><p>From the kick-off call to the final file delivery, the whole process took around <strong>two weeks</strong> with all the edits, breaks, and follow-ups. I wasn’t working full time, but the creative process is not linear, so it always makes sense to add a few extra days to the deadline to be on the safe side.</p><blockquote><strong>The Dark Mode magic</strong></blockquote><blockquote>I’m not a big fan of <a href="https://www.toptal.com/designers/ui/dark-ui">dark interfaces</a> (even though my website has a dark background everywhere), but I should be following the rules provided by the world’s lead brands and companies, such as <a href="https://developer.apple.com/design/human-interface-guidelines/ios/overview/themes/">Apple’s guidelines</a> and Human-Centered design <a href="https://en.wikipedia.org/wiki/Human-centered_design">principles</a>. Moreover, it’s always nice to have an option to switch to the dark mode, so Included in the pack is the set of the same illustrations for dark mode.</blockquote><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*PA6rM3BGjmh1deBuhzrWHA.jpeg" /></figure><h4><strong>At the end of the process, I had:</strong></h4><p><strong>👉 Figma file</strong> structured well (with all the sketches and iterations documented)</p><p><strong>👉 20+</strong> illustrations for each mode (dark and light)</p><p><strong>👉 The style guide</strong> for additional pictures that might be needed in the future</p><figure><img alt="Light and dark more representation of images placed on the mobile phone screen in Figma" src="https://cdn-images-1.medium.com/max/1024/1*-RQUZ8YDpUx6G0Usn-WUbw.png" /></figure><h3>The Challenges and Takeaways</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*-P96t33JaVD1D8xAYPNdUA.jpeg" /></figure><p>Even though I graduated from university as a book illustrator, I’ve never worked as a solo artist. But being a product designer teaches you to follow perfection and pay attention to the tiniest details, so this project was at the same time <strong>challenging and exciting</strong>.</p><p>The team wasn’t big: just <strong>the client, the PM, and me</strong>, and this is the <strong>best case</strong> that could ever happen when the task is about creativity and art. In two weeks, we created so many sketches and discovered so many styles, so I <strong>felt inspired</strong> and ready to be an illustrator straight away.</p><p>If I would do that again, I’d probably choose another style and technique, but the client was happy, and this is the best ending of the collaboration for me.</p><p>Thank you for reading! ☺️</p><p>Feel free to say hi via my <a href="http://mariamukha.com/">website</a> ,<a href="https://www.linkedin.com/in/mariamukha/">LinkedIn</a>, or <a href="https://www.instagram.com/mukha.designer/">Instagram</a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=9ed6dabec85d" width="1" height="1" alt="">]]></content:encoded>
        </item>
        <item>
            <title><![CDATA[Case Study: Digital Healthcare UX]]></title>
            <link>https://medium.com/design-bootcamp/case-study-astrid-health-ux-646996466316?source=rss-d0570cbe733c------2</link>
            <guid isPermaLink="false">https://medium.com/p/646996466316</guid>
            <category><![CDATA[product-design]]></category>
            <category><![CDATA[ux]]></category>
            <category><![CDATA[healthcare]]></category>
            <category><![CDATA[case-study]]></category>
            <category><![CDATA[ux-research]]></category>
            <dc:creator><![CDATA[Maria Mukha]]></dc:creator>
            <pubDate>Sun, 08 Aug 2021 08:09:09 GMT</pubDate>
            <atom:updated>2021-08-10T00:25:38.416Z</atom:updated>
            <content:encoded><![CDATA[<h4>How to Kick Off the Product in 2 Weeks</h4><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*I6YKz81ooECEyNKWcn1A8A.jpeg" /></figure><p>Article was originally posted on my website <a href="https://mariamukha.com/casestudies/astrid-health">mariamukha.com</a></p><p>This case study describes creating the first version of a digital healthcare product from scratch with minimum effort and maximum effectiveness.</p><p>In the process, I was involved with two more teammates: the client who played the role of the Product Manager and the Full-Stack Engineer, who did a great job operating all the technical aspects. Some of the titles, diagnoses, and names in this study were changed due to the NDA contract and data sensitivity, but the UX &amp; design process did not blur.</p><h4>The Results</h4><p>As a result, we’ve launched the demo version in <strong>2 weeks</strong> as a team of <strong>3 people</strong>, had more than <strong>15 products</strong> compared, <strong>4 flows</strong> tested after analyzing <strong>1500+ interviews.</strong></p><h4><strong>What’s been done:</strong></h4><ul><li>Market research and benchmarking</li><li>User Personas based on the qualitative and quantitive research results</li><li>Userflows, wireframing, user testing</li><li>UX Strategy for the future product implementation</li><li>UI concept for mobile App</li></ul><h4>The Process</h4><p>I have to be honest for the client’s sake: the process seemed (and was) perfect because of the small team size and its highly experienced members. It was a true pleasure working with such qualified people on such an important product. We went with a flow and set the milestones by dividing the whole process into 6 simple steps.</p><figure><img alt="Steps of the process: 1. Brainstorm &amp; Ideation 2.Market and User research 3.Wireframing 4.UI Concept 5.Scalable Outlined product 6.UI Concept" src="https://cdn-images-1.medium.com/max/1024/1*fnySrHGeeYyrZNuk8KdpdA.png" /></figure><h4>The Task</h4><p>The client came with an idea and (happily) with the pale of beneficial research results. As it often happens, the brand guidelines were in the creation process, so User Experience became the primary focus for my attention. During a bit more than 2 weeks, we went through the perfect process from the very first brainstorm the actual demo version of the product.</p><figure><img alt="Transition from pretty awful hand drawn sketch to the real mobile UI" src="https://cdn-images-1.medium.com/max/1024/1*wwcU2tMe2Svl5WiQZm6n2w.png" /></figure><blockquote><strong>So, what is Astrid?</strong></blockquote><blockquote>Astrid is the first end-to-end, customized care program for the specific diagnoses, designed with you in mind: includes a holistic care, personalized program and advice you can trust.</blockquote><h3>Market Research</h3><p>Nowadays, the online market is full of products within the <a href="https://www.digitalauthority.me/resources/state-of-digital-transformation-healthcare/">healthcare industry</a>: mental health recovering programs become viral once launched. But most of the applications, digital platforms, and SaaS products are very generic and focused n the overall health condition.</p><p>Astrid, in its turn, focuses n the specific health condition. There is no similar product in the market.</p><figure><img alt="landing pages comparison" src="https://cdn-images-1.medium.com/max/1024/1*c9u6fn5mFxXCSSrfmcsF1A.png" /><figcaption><strong>Desktop web experience: </strong>Landing pages comparison</figcaption></figure><figure><img alt="Mobile apps icon comparison" src="https://cdn-images-1.medium.com/max/1024/1*IzXA0JI5zkUvFkDEaFRgjw.png" /><figcaption><strong>Mobile</strong> app (iOS) market research, zoom out. Discovering branding and color languages.</figcaption></figure><h3>User Research &amp; Numbers</h3><p><strong>Who are the users? </strong><a href="https://uxdesign.cc/the-gender-of-the-user-matters-period-e4f39b994217">Women</a> in their 20–30th</p><p><strong>What they came with? </strong>Recently got diagnosed / looking for PCOS treatment / trying to conceive / can’t loose weight</p><figure><img alt="User Interview results in numbers" src="https://cdn-images-1.medium.com/max/1024/1*OIMu3-YL0nNV94KuwozoLw.png" /></figure><p>Based on the quantitive and qualitative research, we’ve discovered implications, main frustrations, goals, needs, and values for the average user. See data is hidden for security reasons and concerning the respondents, the client, and the interviewers.</p><p>The <strong>User Persona</strong> was created and named Cara.</p><figure><img alt="Figma screenshot: user research around persona" src="https://cdn-images-1.medium.com/max/1024/1*Zh74VhR_HRmEwYbOBgLuMg.png" /><figcaption><strong>Information collected for persona: </strong>surveys, waitlist information from respondents, interviews, etc.</figcaption></figure><figure><img alt="User Persna Information" src="https://cdn-images-1.medium.com/max/1024/1*uxNgYguqvv1p9bkH90BBhw.png" /><figcaption><strong>User Persona, zooming in: </strong>Cara, diagnosed with this condition.</figcaption></figure><h3>User Stories &amp; Scenarios</h3><p>The product implies 2 sides of the user and 3 user roles. For sure, at the first launch of the demo version, we’ve taken the most common case for each side, the frequent patient and the responsive provider. For each, I created the task flow, focusing on the mobile for the patient and the desktop for the caregiver.</p><figure><img alt="Userflow: main task visualisation" src="https://cdn-images-1.medium.com/max/1024/1*a-0TS2AYuj2D5MMgJsqkrg.png" /><figcaption><strong>Main task flow:</strong> the most common product use case, mobile experience</figcaption></figure><figure><img alt="Two flows of onboarding for A/B testing" src="https://cdn-images-1.medium.com/max/1024/1*JnGlwgK7oQ3J7JCElyT-Hg.png" /><figcaption><strong>Onboarding flows for testing on patients side:</strong> 2 ready-to-go mobile low-fidelity prototypes</figcaption></figure><h3>Responsive design planning</h3><p>In the beginning, the client planned to have the invite-only system for profile approvals. However, a few providers were ready to work even before the launch day, so theoretically, we would have a chance to test the platform. Since the timing was very tight, we decided to go with the existing APIs and use it as much as possible, so more time could be spending n the UX, not the <a href="https://uxdesign.cc/immersive-design-the-next-10-years-of-interfaces-16122cb6eae6">UI</a>. My job was to provide the logic fr the platform responsiveness, define its flexibility, and outline the main points for scalability. For the provider’s side, we went with a desktop web experience for objective reasons.</p><figure><img alt="General concept of responsive components layout" src="https://cdn-images-1.medium.com/max/1024/1*ACqScjUqYzRCPfqrqNJSRw.png" /><figcaption><strong>Scalability testing: </strong>Responsive web grids and components</figcaption></figure><figure><img alt="Two sides of user flow: patient’s and provider’s" src="https://cdn-images-1.medium.com/max/1024/1*CBzHH0ViiWduRT039vHL-A.png" /><figcaption><strong>Layout testing: </strong>main navigation types + responsive blocks of the provider’s side</figcaption></figure><blockquote><strong>Open Source Market Magic</strong></blockquote><blockquote>After the layout approval (the client has chosen option 2 on the image above), the relevant API was found n the web, and throughout the whole process, I did not have to create the UI part at all. It saved at least 50 hours of work.</blockquote><h3>Outcomes</h3><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*HId6PUIkaTAIBayiOtRlnA.jpeg" /></figure><p>Also, the Demo version is all about showing up. So beside of having the logic of the platform and the demo, we went with a nice UI <a href="https://uxdesign.cc/start-your-designs-with-a-concept-7270e6b00fcc">concept</a> for mobile on the patient’s side. It helps to understand what this is built for: having a caring assistant of your diagnose on the go. The product now growing fast and works perfectly.</p><h3>The Challenges and Takeaways</h3><p>his health condition is pretty unique, and it was <strong>hard to reach out</strong> to the users, but the client helped on this part a lot. The biggest challenge fr us all were <strong>time frames</strong>, but we sped perfectly thanks to the genius data scientist, who could find most <strong>solutions ready for usage</strong>. From my side, we did most of the work on the <strong>research part</strong>, which was crucial for defining the <strong>most relevant features</strong> for the launch.</p><p>I enjoyed working on the project and became a step closer to the digital healthcare industry that I love working in. Astrid was my third project in this area, and I’m looking forward to working on the next one.</p><h3><strong>Bonus: 3 critical aspects of the successful project</strong></h3><p>👉 Everyone’s (in the team) awareness of the main problem</p><p>👉 Clarifying directions by setting relevant time frames</p><p>👉 The prioritization and frequent syncing</p><blockquote>Thank you for reading to the end! ☺️</blockquote><blockquote>Feel free to say hi via my <a href="http://mariamukha.com">website</a> ,<a href="https://www.linkedin.com/in/mariamukha/">LinkedIn</a>, or <a href="https://www.instagram.com/mukha.designer/">Instagram</a></blockquote><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=646996466316" width="1" height="1" alt=""><hr><p><a href="https://medium.com/design-bootcamp/case-study-astrid-health-ux-646996466316">Case Study: Digital Healthcare UX</a> was originally published in <a href="https://medium.com/design-bootcamp">Bootcamp</a> on Medium, where people are continuing the conversation by highlighting and responding to this story.</p>]]></content:encoded>
        </item>
        <item>
            <title><![CDATA[10 Ways to do User Research on the Cheap]]></title>
            <link>https://medium.com/@mariamukha/10-ways-to-do-user-research-on-the-cheap-145e365959b2?source=rss-d0570cbe733c------2</link>
            <guid isPermaLink="false">https://medium.com/p/145e365959b2</guid>
            <category><![CDATA[user-testing]]></category>
            <category><![CDATA[cheap]]></category>
            <category><![CDATA[methods]]></category>
            <category><![CDATA[research]]></category>
            <category><![CDATA[ux]]></category>
            <dc:creator><![CDATA[Maria Mukha]]></dc:creator>
            <pubDate>Sun, 31 Dec 2017 13:10:55 GMT</pubDate>
            <atom:updated>2017-12-31T13:11:32.317Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*qHOnKa2ENYQD1qCzWhdrdA.jpeg" /></figure><p><strong><em>User research</em></strong> is called the act of interviewing prospective and actual users of your products to gain clarity on a number of objectives. UR is extremely important for product success, UX designers and product managers. It gives a true picture of the people who are going to use or who are already using the product. Our goal as UX designers, is to produce user research in the most effective way as possible. Also, we have to implement the design process from the perspective of the end user, who is the most important person. From the entire design process perspective, UR is not the only thing, but if it’s not done properly — it’s a big risk for a product.</p><p>Sometimes this is one of the first, but important research aspects that could be really tough for example, no real data, no clear brief etc. Also, it’s not cheap. Here you can find a few tips on how to make it easier, while saving time and money. Additionally, you can pick up a few handy tips, so you know how to act in these situations.</p><h4>1. Real Interview.</h4><p>The best thing that can happen in UR is a real conversation. But what if the DAU (daily active users) for product is over one million people? Then you’ll probably have a bigger budget for more expensive tools, so it is best to leave it for now. This method works for small startups in their early stages, sometimes even before the product comes out. If you don’t feel confident about wording,<a href="http://www.uxforthemasses.com/online-survey-questions/"> here</a> are some examples for beginning a conversation. But don’t ask what users want.</p><p><strong>FYI:</strong> In the case of a big company, there is usually a group of users called ‘v.i.p. accounts’ or something similar. It means that the group has real benefits from the product, pay money for the account, always get very first versions of updates and in return they give feedback to the UX team of the company.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/500/1*LsMGjMWZw9EsQAR92HF9Wg.gif" /></figure><h4>2. Surveys</h4><p>Never hesitate to use <a href="https://www.google.com/forms/about/">Google Forms</a>. It’s a great way to reach a big audience with a simple tool. Just<a href="http://www.uxforthemasses.com/online-survey-questions/"> ask the right questions</a>, it’s more important than the act of the survey, otherwise you are just wasting time doing research and not gaining any results.</p><p>Don’t make the forms longer than 10 questions. Use the<a href="https://mentalmodelsblog.wordpress.com/"> mental models</a> to clarify the range of people, explore the trends and countries, lifestyle and values of your target audience. Believe me, you’ll be impressed how users really want to give feedback. They may even say thank you for the opportunity to make the product better.</p><p>Also, good tools are <a href="https://www.quora.com/">Quora</a> and<a href="https://www.reddit.com/"> Reddit</a>. It will be a bit harder to filter the audience who is answering and you may spend more time on these answers but people on these platforms are more than ready to help. That is why they there, waiting for an interesting question that they feel like answering. This especially works well when you are not able to obtain all of the emails of your users, or when the product is just an idea inside your head. Go for it! For free.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/480/1*css_5SFGMxLAVgcxCyId_w.gif" /></figure><p>By the way, UX research methods could be divided in two kinds: quantitative and qualitative.</p><blockquote><strong>Quantitative research</strong> is any research that can be measured by numbers. Usually it can be done by some tools for user testing, and you can see it in a dashboard without even contacting the user. It could be questions such as ‘<em>how many</em> people visited this page by clicking here’ or ‘<em>what percentage</em> of users are able to find this ‘buy’ button? It is important to know, but has nothing to do with a real interview. And if you want to know by asking questions like the examples above, be sure that there is no answer. He may have just not found that button. That’s it. So..be a psychologist, play with words, situations and always be specific!</blockquote><blockquote><strong>Qualitative research</strong> is also called research in UX-design teams. Helps us understand why people does these things. Common questions include <em>‘why people see the call to action?’</em> and ‘<em>what else</em> did people notice on the page? Which is closer what we need from what we need. But still nothing, if the questions aren’t asked properly.</blockquote><h4>3. Usability Tests</h4><p>These test can be done remotely and will give you a lot of information about how a user really interacts with a product. E.g. <a href="https://www.usertesting.com/">Usertesting</a> platform works in a real-time and you can see all the results while drinking coffee or sitting next to person you’ve asked to make this test. But be careful, it almost never works for real. For instance, I was asked to be a ‘tester’ while I worked in the co-working space. Guys who called me had a great website for checking your glasses recipe through the website and they made the UI design perfectly. But I came in that creepy and small room. Later, they were standing around and watching me like a monkey doing an experiment. For sure, I didn’t understand anything about what the product because I felt stressed in that situation.</p><p>So.. if you are asking someone to do user testing (talking about small groups for the beginning), make sure that they are comfortable while they explore. No-one is going to try something new instantly, right?</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*Vk1jOwZe926bonRDXP-ngQ.gif" /></figure><h4>4. Eye Tracking</h4><p>A good tool for testing existing users. It tests, how they look at your product, what emotions they feel and how they are enjoying it is while playing around. It does not matter that you test a prototype or product to track it, but anyway this method requires a real-time connection and straight look, whether it is a screen sharing or offline meeting. While sharing a web-version of a product, ask the person to use the mouse, then you can track the cursor easily and take a video of the actions. A slow-mo mode will help one figure out the gestures a lot better. Yes, it is not easy: concentration is higher than usual. Yes, it will take a lot of time for just one user and no proper results are guaranteed. But it is very interesting. Good luck!</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/300/1*jZ3_I6wZwG5SJW20viowbQ.gif" /></figure><h4>5. Dairy Studies</h4><p>This method is not the shortest, but can be most effective in specific situations. It could be an idea of improving the existing feature, adding a new functionality or making minor changes during long-term problem solving. Following dairy studies, you are supposed to log all the activities, track the engagement and make notes about all the actions that user does regarding the feature. Also, it is possible to create a kind of statistic from your own metrics.</p><p>Method description:</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2F0awvMAcON-w&amp;display_name=YouTube&amp;url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D0awvMAcON-w&amp;image=http%3A%2F%2Fi.ytimg.com%2Fvi%2F0awvMAcON-w%2Fhqdefault.jpg&amp;key=a19fcc184b9711e1b4764040d3dc5c07&amp;type=text%2Fhtml&amp;schema=youtube" width="854" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/c85a96b17cea7ccd0b0c0a346668b570/href">https://medium.com/media/c85a96b17cea7ccd0b0c0a346668b570/href</a></iframe><h4>6. Finding reports</h4><p>Yes, you will probably spend more time on the web than just sending a link to your group of users, but finding the proper and up-to-date reports can save you time.. Again, <a href="https://www.invisionapp.com/blog/how-asking-why-can-solve-your-design-problems/">asking the right questions</a> is the most important factor. But what if you know more even before you ask? That is why reports can help you to build the survey or the product itself. This method could be useful also when you don’t have any data from the users (for some reason..it happens). So, when it is the only way to reach the proper information, reports are the best and quickest way of doing it. E.g.<a href="https://techcrunch.com/2017/05/04/report-smartphone-owners-are-using-9-apps-per-day-30-per-month/"> How many apps do people use daily on their phones?</a> or<a href="http://www.business2community.com/mobile-apps/2017-mobile-app-market-statistics-trends-analysis-01750346#QM6TFqd1idAo8zJh.97"> What are the App market trends now?</a> Keep going.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*N-6vdg-eP1w_5Femejg5pA.jpeg" /></figure><h4>7. Prototype and test it on friends &amp; family</h4><p>No need to laugh out loud :). I know that it doesn’t sound serious, but it worth a try. Anyway, your friends won’t lie to you regardless, and a good additional opinion that could help potential users. For sure, it depends on the product you are working on, and it is never should be the only research method you use. You should not ask them to praise you (because they will do it by default), maybe you shouldn’t say that it is for your own research. Just get try to get the most honest answers, ask questions and listen to answers. Sometimes the napkin-notes and small talks plays a large role.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/500/1*Cd6SFdnWWa7bH8jFBwaLKA.gif" /></figure><h4>8. Try remote Focus Groups</h4><p>If you are confident enough what you are doing next, you have a roadmap and working with a team, you can try to use this method. I am sure that you know, that there are a lot of people like you, UX Researchers on the same page. So<a href="https://www.usertesting.com/blog/2015/03/25/remote-focus-groups/"> set your needs</a> and go explore what you can gain from the focus groups. Do not forget to prepare a good explanation of what your product is about, what it does and how it suppose to work in the near future. Don’t go into a deep details, it could confuse a potential testers. Beside that, remember additional methods (I use 2–3 methods during the same time) as taking a step back from your product, which means that you look at the product as a user from another point of view.</p><h4>9. Use social networks</h4><p>There are a lot of communities. Luckily, we live in the Internet Era, otherwise we would be unemployed. So, have a look at the existing communities, join them, read the posts and ask for help. It could be as easy as starting research and the way to spread the forms you’ve already built is what I mentioned in the first paragraph. Take 2–3 groups or communities which are different from each other. E.g. one type would be Designer-for-Designer type and the other one Non-designers Auditory (don’t google it this way, google it by your target audience). This method is a bit different from question-based platform, but could give you much more information about the product in the end. If it doesn’t give you a big picture on the first try, try it again. Or even run a social-media campaign and promise to give a cookie to the best feedback that you get. Finally, motivate people to talk to you. They are already there, you just need them to turn their heads and listen to you.</p><h4>10. Go out and look around</h4><p>I mean in general, but also visiting a specific events and meet-ups. For Example, go to<a href="http://www.worldusabilitycongress.com/"> World Usability Congress</a> as top priority to have in your schedule. But if not, just look around, watch people, talk to them about any subjects not connected to the product that you are working on and learn the basics. Rewards are huge if you notice small things. Write them down, make connections between their thoughts and talks, ask this 5 WHYs and find the problem. To be honest, on this stage you can suddenly find out that the product that you are doing research on has no value for these people at all. Or the opposite. So go and check again, until you are sure. Be empathic, don’t focus on yourself, observe from above but make sure you go into details.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*cidXW0YYuIMWoCu5NsgErQ.jpeg" /></figure><blockquote><strong><em>And remember:</em></strong> “If you think good design is expensive, you should look at the cost of bad design” — Ralf Speth</blockquote><p>So now you know what to do! Make sure that you are prepared with a product itself. High- fidelity prototype is better than low-quality product.</p><p>Don’t forget the tools to use, choose these which are more convenient:</p><ul><li><strong>Wireframe </strong>— <a href="https://www.sketchapp.com/">Sketch</a>, <a href="https://balsamiq.com/">Balsamiq</a>, <a href="http://www.draw.io/">Draw.io</a>, <a href="https://www.invisionapp.com">inVision</a>, <a href="https://www.uxpin.com">UxPin</a></li><li><strong>Prototype </strong>— <a href="http://invisionapp.com">Invision</a>, <a href="https://www.figma.com">Figma</a>, <a href="https://www.flinto.com">Flinto</a>, <a href="https://marvelapp.com">Marvel</a></li><li><strong>Screen sharing </strong>— <a href="https://hangouts.google.com/">Google Hangouts</a>, <a href="http://www.skype.com">Skype</a>, <a href="https://zoom.us">Zoom</a></li></ul><h4>Take-away</h4><p>Some literature to read about user research:</p><ul><li><a href="https://www.amazon.com/Forms-that-Work-Interactive-Technologies/dp/1558607102/ref=sr_1_1?s=books&amp;ie=UTF8&amp;qid=1511274520&amp;sr=1-1&amp;keywords=Forms+That+Work+by+Caroline+Jarrett+and+Gerry+Gaffney&amp;dpID=51nw0s%252Ba2pL&amp;preST=_SX218_BO1,204,203,200_QL40_&amp;dpSrc=srch"><strong><em>Forms That Work</em></strong></a> by Caroline Jarrett and Gerry Gaffney</li><li><a href="https://www.amazon.com/Measuring-User-Experience-Interactive-Technologies/dp/0123735580"><strong><em>Measuring the User Experience</em></strong></a> by Tom Tullis and Bill Albert</li><li><a href="https://www.amazon.com/Things-Designer-People-Voices-Matter/dp/0321767535"><strong><em>100 Things Every Designer Needs To Know About People</em></strong></a><em> </em>by Susan Weinschenk</li><li><a href="https://medium.muz.li/how-to-stop-ux-research-being-a-blocker-225d91105de8"><strong><em>How to stop UX Research being a Blocker</em></strong></a><em> by Ben Palph</em></li></ul><p>Go and try your own method! What you choose depends on the product, your goal as a team member, or single designer. Share your experience in the comments and don’t hesitate to ask me a questions via<a href="https://www.facebook.com/maria.mukha.3"> facebook</a> or<a href="https://twitter.com/mariamukha"> twitter</a>.</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=145e365959b2" width="1" height="1" alt="">]]></content:encoded>
        </item>
        <item>
            <title><![CDATA[Топ-10 самых дурацких вопросов на собеседовании]]></title>
            <link>https://medium.com/@mariamukha/%D1%82%D0%BE%D0%BF-10-%D1%81%D0%B0%D0%BC%D1%8B%D1%85-%D0%B4%D1%83%D1%80%D0%B0%D1%86%D0%BA%D0%B8%D1%85-%D0%B2%D0%BE%D0%BF%D1%80%D0%BE%D1%81%D0%BE%D0%B2-%D0%BD%D0%B0-%D1%81%D0%BE%D0%B1%D0%B5%D1%81%D0%B5%D0%B4%D0%BE%D0%B2%D0%B0%D0%BD%D0%B8%D0%B8-9158be456f1a?source=rss-d0570cbe733c------2</link>
            <guid isPermaLink="false">https://medium.com/p/9158be456f1a</guid>
            <category><![CDATA[дизайнер]]></category>
            <category><![CDATA[интервью]]></category>
            <category><![CDATA[собеседование]]></category>
            <category><![CDATA[хозяйке-на-заметку]]></category>
            <category><![CDATA[вопросы-и-ответы]]></category>
            <dc:creator><![CDATA[Maria Mukha]]></dc:creator>
            <pubDate>Fri, 15 Sep 2017 13:29:59 GMT</pubDate>
            <atom:updated>2019-01-12T15:04:09.015Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*jSxwmN02hwnkhuPiaB5qdQ.jpeg" /></figure><h4><strong>Скрытый смысл и варианты ответов</strong></h4><p>Время от времени дизайнерам, как и всем остальным, приходится менять работу. Мотивы могут быть разными, от «<em>надоело делать одно и то же» </em>до «<em>пора переходить на следующий уровень». </em>А путь к новой работе стандартный — приходится проходить интервью, что не всегда легко и приятно. Не все любят встречаться с большим количеством незнакомых людей, мотаться по мегаполису от офиса к офису и пересказывать десятки раз одну и ту же историю. Словом, рекламировать и продавать себя самого, как пахлаву на пляже.</p><p>А теперь посмотрим на интервью под другим углом. Так сказать, с противоположной стороны стола в митинг-руме. Этот процесс — рутина не только для соискателя. Сотрудник отдела кадров тоже вынужден пропускать через себя сотни человек. Для тебя это даже плюс — скорее всего, он не будет помнить тебя долго. Рассматривай очередную встречу как шаг к новой работе. Тебя все равно возьмут. Если не здесь и сейчас, так в следующую компанию наверняка. Ты НИЧЕГО не теряешь.</p><p>Итак, ты на собеседовании. На самом деле задача у тебя не такая уж сложная: познакомиться, поговорить с человеком и рассказать о себе. Важно — узнать о данной компании побольше. Чтобы проще было чувствовать себя в безопасности, я привожу рейтинг самых неожиданных вопросов, которые задают эйчары. Также делюсь некоторыми вариантами ответов. Удачи! :)</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/400/1*yDUjzWioS5wnvO1EJE6kyw.gif" /></figure><h4><strong>10. Кем вы видите </strong>себя <strong>через 5 лет?</strong></h4><p>На этот вопрос нет правильного или неправильного ответа. Например, можно говорить о планах роста в этой компании или о желании открыть свое дело, если таковое есть.</p><p><strong>В чем подвох:</strong> Таким образом определяют твою амбициозность. Чтобы ответить максимально правильно, нужно знать специфику компании, общие корпоративные правила и факторы, которые обеспечивают ее репутацию на рынке. Эту информацию следует заранее нарыть в интернете — в социальных сетях, форумах, <a href="http://linkedin.com/">LinkedIn</a>.</p><p>А лучше всего — пообщаться с людьми, которые работают в этой конторе и знакомы с подводными камнями и кадровой политикой. Если в реале таких людей не нашел, facebook и другие соцсети тебе в помощь. Благо, мы живем в мире хештегов и всевозможных способов поиска информации. Если повезет, ты попадешь в фирму, где действительно ценят индивидуальность. Такие существуют!</p><h4>9. <strong>Если бы &lt;любая ситуация вплоть до абсурдной&gt;, как бы вы поступили?</strong></h4><p>Скорее всего, будет что-то из области фантастики. Например:<em> ‘У вас очень много денег и нет необходимости работать, чем бы вы занялись?”</em></p><p>Здесь лучше всего дать нейтральный ответ. Допустим, ‘<em>выгуливание собак’</em> или <em>‘жонглирование в цирке’</em>. Но если ты хочешь выглядеть оригинальным, отвечай четко по сценарию: <em>‘Разумеется, я бы занимался тем же самым!’</em> или <em>‘Скорее всего, тем же, просто не 40 часов в неделю, а чуть меньше’</em>.</p><p><strong>В чем подвох: </strong>Так обычно проверяют твою усидчивость и стрессоустойчивость. То есть ответ, слишком далекий от реальности, тоже по-своему опасен: подумают еще, что ты сбежишь при первом же аврале, например, жонглировать собаками.</p><p>Заодно могут проверить и твою реакцию: можешь ли ты отличить бред от реалий жизни и как ты поведешь себя вне зоны комфорта. Если спрашивают совершенную чепуху, можно попытаться достать рекрутера занудными вопросами-уточнениями нюансов этой гипотетической ситуации. А еще лучше — отшутись. За одно лишь хорошее чувство юмора не нанимают, но жирный плюс ставят: оно сильно поможет в дальнейшей работе в команде.</p><h4><strong>8. Ты думаешь, ты — счастливчик?</strong></h4><p><strong>(</strong>‘победитель по жизни’, ‘везунчик’ и т.д<strong>)</strong></p><figure><img alt="" src="https://cdn-images-1.medium.com/max/337/1*0NNEKC2pDeXwqgHoLamt-g.gif" /></figure><blockquote>‘Счастливчик ли я? Конечно! Как же я тогда попал к вам на собеседование?’</blockquote><p><strong>В чем подвох. </strong>Это стиль интервьюирования не эйчаров , а самовлюбленных бизнесменов-стараперов, состоявшихся на пятом десятке и в третьем кругу инвесторивания. Произнеси то, что они хотят услышать. То есть, это тот случай, когда в формулировке вопроса заложена подсказка. Тебя же не спрашивают, считаешь ли ты себя неудачником…</p><h4>7. <strong>Если я позвоню вашему предыдущему начальнику или коллеге, что он расскажет о вас?</strong></h4><p>Это не блеф. Если компания крупная и процесс собеседования состоит из нескольких этапов, сотрудник отдела кадров непременно позвонит на твое предыдущее место работы (или даже несколько) и осведомится мнением о тебе. Но чьим? Того человека, контакт которого ты сам ему предоставишь. Поэтому договорись заранее с двумя-тремя бывшими начальниками, администраторами или менеджерами (должность, чаще всего, не так важна). Попроси разрешения дать их контакт на случай, если твой новый работодатель захочет рекомендации. Уточни моменты, которые могут обсуждаться (конфликты, взаимоотношения с сотрудниками, твои достижения на работе и т.д). Обязательно напомни о хорошем, люди лучше помнят плохое.</p><p>Если получить хорошую рекомендацию твои шансы невелики, можно пообещать рекомендатору шоколадку. Но если ты и впрямь хорошо справлялся, все были довольны твоей работой и командными достижениями, бывший сотрудник согласится помочь и бесплатно.</p><p><strong>В чем подвох. </strong>Так<strong> </strong>выясняют, насколько критично ты к себе относишься и честно ли отвечаешь. Допускают также, что ты испугаешься и решишь, что о самых больших провалах расскажешь сам, не дожидаясь, пока тебя «сдадут» коллеги. Пожалуй, это логично.</p><p>В этом случае лучше говорить правду, но уж слишком катастрофические моменты можно не упоминать вовсе.</p><h4>6. <strong>Почему вы хотите работать именно у нас?</strong></h4><p>Наверное, самый сложный вопрос на собеседовании. Очень хочется скорчить рожу и сказать ‘Да ладно, ребят..Неужели вы ТАКИЕ сволочи?’</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/400/1*JXJnyAhp3nqDgbYyOZjcCw.gif" /></figure><p><strong>В чем подвох. </strong>Надо быть проще. Зачем изобретать велосипед или придумывать сказки?</p><p>Ты же наверняка перед собеседованием покопался в интернете и зашел на сайт этой конторы. А там обычно на главной странице красивым крупным шрифтом перечислены ее основные рыночные преимущества. Так что сделать пару комплиментов компании — для тебя пустяк. Чтобы не выглядеть явным лентяем, можно их перефразировать. А также добавить, глядя честными глазами:</p><blockquote>‘Я слышал, что у вас работают отличные профессионалы и хочу работать в таком коллективе! Это замечательная возможность повысить квалификацию, поучиться и принести пользу вашей компании.’</blockquote><p>Занавес. Аплодисменты. Все в выиграше.</p><h4>5. <strong>Работа вашей мечты/Кем бы вы хотели быть?</strong></h4><p>Первая реакция : « Нуу..На самом деле я хочу собирать цветочки и петь диснеевские песни из мультиков, а не вот это все».</p><p>Казалось бы, на этот раз речь идет уже о реальности, а не о гипотетическом миллионе у тебя в кармане. Но нет, все еще о нем. Ведь ‘мечта’ для офисного работника — ничего не делать. Ну или для многих из них…</p><p><strong>В чем подвох. </strong>Прямой вопрос с тем же смыслом звучал бы как “<em>Что должно быть на работе такого, что бы тебя удержало на ней хотя бы год?” </em>Или <em>‘А не хочешь ли ты подсидеть своего начальника, например, арт-директора?’</em> Без паники, все идет по плану. Не нужно быть слишком практичным занудой или услужливо смотреть в рот, как и в случае с уточнением деталей нереальной ситуации. Ты должен быть интересен как личность. Не теряй лицо, прояви фантазию. В меру, соответствующую офисному работнику. Или отшутись.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/200/1*Co1eJN1Lr3rECgbyewoVow.gif" /></figure><p>Например, моя мама на вопрос о работе ее мечты ответила, что хочет быть английской королевой. Прокатило. По крайней мере, ее тут же взяли на работу.</p><h4>4. Почему вы выбрали именно эту профессию?</h4><p>Можно, конечно, ответить честно: <em>“Так получилось, блин. Сперва не знал, в какой универ пойти, потом поступил куда попало и бросил. А дальше пошло-поехало».</em></p><p>Но откровенничать не стоит. Никогда не рассказывай этого на собеседовании. В крайнем случае можно написать об этом мне, в комментариях. Максимум.</p><p><strong>В чем подвох. </strong>На интервью от тебя ждут интересной истории. Расскажи ее. Нет истории? Придумай. Душераздирающую, скучную, интересную, — все равно. Но историю. Можно даже рассказать правду. Но лучше не всю, если она напоминает приведенную выше. И не вдавайся в подробности — у кадровиков тоже время ограничено, дома дети не кормлены, собаки не гуляны или просто хочется из офиса на волю.</p><h4>3. Опиши свой дрим-тим, что это за люди?</h4><p>(dream-team — ‘команда мечты’, если буквально).</p><p><strong>В чем подвох. </strong>Вопрос задается с целью понять, в какой атмосфере тебе лучше всего работается. Правильного ответа опять-таки нет.</p><p>В данном случае можно и нужно отвечать правду. Но важна формулировка: вместо <em>‘меня бесят корпоративы в рабочее время, из-за которых потом приходится работать по выходным’</em><strong><em> </em></strong>перефразируй, например, так: <em>‘я ценю хороший менеджмент, поэтому на первом месте у меня работа, а пиво — уже на втором…’. </em>И это прямое попадание в ворота работодателя, ведь ты и работник ответственный, и приверженец нормированного рабочего дня. В этот момент эйчар уже видит тебя в фирменной толстовке с эмблемой компании…</p><p>Можно привести как хорошие, так и плохие примеры из личного опыта, когда действительно менеджмент ‘не задался’. Но ни в коем случае не нужно называть имен, искать виноватых и с пеной у рта доказывать, что ты был прав. Всем уже пофиг.</p><p>Если почувствуешь себя совсем свободно, можешь напомнить предложенные значения словосочетания «дрим-тим» из <a href="https://en.wikipedia.org/wiki/Dream_Team">википедии</a>. Или показать вот этих котиков.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/500/1*0m1HNoPR_W7duVimCbLDgg.gif" /></figure><h4>2. <strong>Что раздражало на прошлой работе в подчиненных/руководстве/коллективе в целом? (нужное подчеркнуть)</strong></h4><p>Такое сразу настораживает. Почему не задать вопрос в позитивном ключе? Непонятно.</p><blockquote><em>Вариант</em> “Я даже не зна-а-а-аю… Эйчар пыталась подкатить. Еще туалеты не мыли. Ну и босс у меня мудак был, но бывает. I’m ok with that’’<em> </em>— <em>не годится. Мимо. Не этот ответ правильный.</em></blockquote><p>Что же тогда сказать? И здесь можно выкрутиться. Шутить не запрещается. За это время постарайся придумать ответ. Но! Во-первых, не стоит говорить первое, что придет на ум. А, во-вторых, вариант <em>‘Ничего’</em> тоже не годится, иначе зачем тогда ты так старался, отвечая на все предыдущие вопросы.</p><blockquote>Твое «<em>Ничего»</em> перечеркнет все предыдущие ответы разом и поставит под сомнения твою искренность.</blockquote><p>В-третьих, не вспоминай о мелочах, это попахивает обсессивно-компульсивным расстройством или неадекватностью. Если были проблемы, мещающие работе, их можно озвучить. Или же нечто уж совсем вопиюще несправедливое, что, скорее всего, возмутит любого работающего человека. Например, надолго задерживали зарплату.</p><h4>1. <strong>Если другого выхода нет, с кем вы предпочтете испортить отношения — с клиентом или с сотрудником?</strong></h4><p>Браво. Хочется психануть и озвучить мысль: «<em>Я вообще предпочел бы тут не работать и послать всех вас вместе, но так сложилось, что у меня нет наследства в миллион долларов и приходится тут сидеть и улыбаться»</em>.</p><p><strong>В чем подвох. </strong>Понятно, что ругаться не стоит ни с кем, но важно показать, на чьей ты стороне ты играешь. Определить это тебе опять же поможет информация о компании и сфере ее деятельности, которая определяет правила поведения на работе. Неофициальные правила, конечно. К примеру, сфера B2B подразумевает, что общаться с клиентом ты не будешь. Бизнес же, ориентированный на клиента, говорит сам за себя: расшибись в лепешку, но заказчик должен остаться доволен. Особенно, если есть вероятность, что между тобой и клиентом менеджер не подразумевается.</p><p>В завершение хочу напомнить, что кроме домашних заготовок ответов и сведений о фирме, на которую идешь, очень важен твой настрой. На собеседовании нужно излучать уверенность в себе и быть самим собой. Все остальные роли все равно уже заняты.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/500/1*nn5AE2OhSctHEiiYXHa7qQ.gif" /></figure><p>Список таких вопросов можно продолжать еще долго. Буду признательна за примеры в комментариях. :)</p><p>Другие контакты: <a href="https://mukha.myportfolio.com">website</a>, <a href="https://www.facebook.com/maria.mukha.3">facebook</a>, <a href="https://www.instagram.com/mariamukha/">Instagram</a>, <a href="https://dribbble.com/mariamukha">Dribble</a>.</p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=9158be456f1a" width="1" height="1" alt="">]]></content:encoded>
        </item>
        <item>
            <title><![CDATA[Я б в дизайнеры пошел…]]></title>
            <link>https://medium.com/@mariamukha/%D1%8F-%D0%B1-%D0%B2-%D0%B4%D0%B8%D0%B7%D0%B0%D0%B9%D0%BD%D0%B5%D1%80%D1%8B-%D0%BF%D0%BE%D1%88%D0%B5%D0%BB-7eb8b5e706b?source=rss-d0570cbe733c------2</link>
            <guid isPermaLink="false">https://medium.com/p/7eb8b5e706b</guid>
            <category><![CDATA[ux]]></category>
            <category><![CDATA[ui]]></category>
            <category><![CDATA[книги-для-дизайнера]]></category>
            <category><![CDATA[дизайнер]]></category>
            <category><![CDATA[введение-в-ux]]></category>
            <dc:creator><![CDATA[Maria Mukha]]></dc:creator>
            <pubDate>Mon, 12 Dec 2016 13:24:27 GMT</pubDate>
            <atom:updated>2016-12-12T13:24:27.294Z</atom:updated>
            <content:encoded><![CDATA[<figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*r1YSvA0F-0OXoums-7TWAg.jpeg" /></figure><p>На просторах пост-СССP тонны хороших дизайнеров. Если смотреть невооруженным глазом. Что характерно, практически все самоучки. Но, если присмотрется, на самом деле <a href="https://vc.ru/p/find-designer">проблема</a> обнаруживается на этапе реального поиска работы, причем со стороны работодателя. Не смотря на огромное количество дизайнеров, средний уровень профессионализма довольно низкий. И вроде бы нас даже больше, чем нужно. А кому нужно? Кто это решает? Похоже, что уровень собственного профессионализма дизайнеры определяют сами. Так как часто <strong>«</strong>крутость<strong>»</strong> определяется количеством звездочек на всевозможных платформах типа <a href="http://behance.net">behance</a>, <a href="https://dribbble.com">dribble</a>, <a href="http://www.coroflot.com">coroflot</a> и еще полтонны похожих. Важно, конечно, но больше для собственного эго.</p><h4>Что пошло не так?</h4><p>Хорошо если вам повезло как мне, и вы с самого начала приблизительно догадывались чем будете заниматься, пошли в университет, выучились там чему-то близкому к дизайну, попробовали, понюхали, повыбирали, поработали! Но, к сожалению, у многих более тернистый путь. Действовали методом тыка — постигали мастерство больше на практике, исходя из заданий, которые удалось заполучить. Слушая и читая то, что удалось наковырять в интернете, от знакомых или незнакомых профессионалов... Без особой системы, конечно. Худо-бедно определились, спустя пару лет на поиски.</p><blockquote>Учились на кого попало, потому что «…надо ведь получить высшее образование». Таки надо!</blockquote><h4>Ситуация.</h4><p>Создание новых коворкингов, студий, всевозможных неформальных пространств для работы, тайм-кафе и еще туча новинок в этой сфере говорит о том, что кому-то это все-таки нужно. То есть фриланс набирает обороты. Алилуйя! Крупные компании нанимают аутсорс-работников пачками, и это прекрасно. Хипстеры ликуют: теперь взял макбук, посидел попил кофе, почитал книжечку с умной обложкой. И ты, вроде как, уже совсем дизайнер/программист тестировщик…Вотэвэр. И в чем-то они правы, ведь дизайн, как иностранный язык, лучше всего учить методом погружения в среду. Так быстро впитаешь все окружающее (как хорошее, так и плохое) и заговоришь. Но! При этом <strong>«</strong>своим<strong>»</strong> ты пока что не становишься.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*Q-FWH3cn2r_bjKr2IRAUoA.png" /></figure><blockquote>На рынке труда требования к дизайнеру сильно завышены, как некоторые думают. Но почему-то никто из дизайнеров не пытается поставить себя на место работодателя.</blockquote><p>Если представить себя тем самым работодателем, можно обнаружить множество нюансов, например:</p><ul><li>Фрилансеры не вникают в проект, это просто часть потока или очередной арт-объект (у каждого свое определение)</li><li>Большинство дизайнеров интерфейсов учились сами. Соответственно, базовых знаний о цвете и композиции нет. Удача, если знакомы <a href="https://color.adobe.com/create/color-wheel/?base=2&amp;rule=Shades&amp;selected=1&amp;name=My%20Color%20Theme&amp;mode=rgb&amp;rgbvalues=0.75,0.7499999999998295,0,0.5,0.4999999999998863,0,1,1,0,0.25,0.24999999999994316,0,0.9,0.8999999999997954,0&amp;swatchOrder=0,1,2,3,4">кулером</a>.</li><li>Многие задумываются о переквалификации на дизайнера/программиста/верстальщика сайтов просто потому, что на это есть спрос да и «…говорят, зарплата там вроде бы повыше!».</li></ul><p>И так далее. Круг сузился.</p><h4>Почему ты должен постоянно развиваться?</h4><p>Профессия действительно становится популярной. В наше время очень быстро появляются новые мобильные приложения. И это логично. Практически у каждого есть смартфон, который постоянно используется. Удобный, не занимает много места, а еще мы по нему разговариваем. Практически любой может реализовать идею приложения, загрузить его в <a href="http://www.apple.com/itunes/charts/free-apps/">AppStore</a> или <a href="https://play.google.com/store">GooglePlayMarket</a>. Приложений сотни тысяч. Действительно, а почему бы не стать частью этой индустрии?</p><blockquote>Многие уверены, что дизайнеры — это клан. И вполне обоснованно. Все началось с <a href="http://www.lookatme.ru/mag/archive/experience-interview/168735-gid-po-bauhausu">баухауса</a>, но теперь мы считаем себя своего рода кастой. Это особая среда, особая деятельность.</blockquote><p>По идее, все, что визуализируется, имеет дизайн. Хороший он или отвратительный — это все равно дизайн. Слово для определения того, что получилось, одно. И ответственность автора этого дизайна очень велика. Поэтому и требования высокие. Будучи дизайнером ты отвечаешь за то, что люди будут чувствовать, анализируя картинку за доли секунды на подсознательном уровне. Чем-то напоминает работу врача-нейрохирурга: внешне, возможно, ничего не заметно, но как действуют органы при этом, на самом деле решаешь ты, сидя в модном коворкинге и ковыряясь мышкой в фотошопе. В результате твоей работы люди будут ощущать, общаться, чувствовать. Как следствие — реагировать на созданный тобой продукт. Если понравилось, пойдут расскажут друзьям, напишут в фейсбуке, твиттере и на страничке отзывов продукта. Если нет — тем более. <a href="http://usabilitygeek.com/10-characteristics-bad-user-experience/">Негативный опыт</a> более интересен.</p><p>И мы несем за это ответственность.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/500/1*0p3_xSVIv2GBs9Hn5Ij9tg.jpeg" /></figure><p>Поэтому вопрос постоянного повышения требований становится делом совести каждого. Помимо заботы о пользователе, своя собственная репутация — сволочь, которая бежит перед тобой уже тогда, когда ты еще не знаешь куда попадешь. Корми эту сволочь.</p><blockquote>Получается, мы создаем не дизайн. Мы создаем впечатления, эмоции и опыт. Вне зависимости от того, как звучит профессия: UI/UX designer, графический дизайнер или <a href="http://Дизайнер PhotoShop/InDesign принт со знанием немецкого языка">Дизайнер PhotoShop/InDesign принт со знанием немецкого языка</a>. В любом случае.</blockquote><p>Профессии UX дизайнера можно научиться. Самое интересное в ней — ты непрерывно совершенствуешься и держишь руку на пульсе времени. Похоже на ралли без финиша длинной в пориод твоей заинтересованности.</p><p>Ралли можно начинать с книг:</p><ol><li><a href="https://www.amazon.com/Dont-Make-Me-Think-Usability/dp/0321344758">Don’t Make Me Think: A Common Sense Approach to Web Usability</a></li><li><a href="http://studiofellow.com/newsletter/">Design’s Iron Fist</a> by Jarrod Drysdale</li><li><a href="http://theuxreader.com">The UX reader</a></li><li><a href="http://youhavetoomuchshit.com">You Have Too Much Shit</a></li></ol><p>Плюс всех книг про дизайн — они совсем не про дизайн, а про жизнь. Лайфхаков не существует, но есть способы найти свою нишу и погрузиться в процесс полностью, получая от этого удовольствие и не уродуя мир вокруг, а помогая ему быть понятнее. <a href="http://telegraf.design/dizajn-kak-sluzhba/">Дизайн— это служба.</a> ©</p><p>Кто пока не уверен что хочет покупать книги или еще не выучил английский, пишите мне на почту: <strong>designmukha@gmail.com.</strong></p><p>Вышлю их всем желающим или подберем другие, с переводом.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*bqeFGZTt8Vs2HZ7sojVoBA.jpeg" /></figure><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=7eb8b5e706b" width="1" height="1" alt="">]]></content:encoded>
        </item>
    </channel>
</rss>