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        <title><![CDATA[Stories by Andres Ruiz on Medium]]></title>
        <description><![CDATA[Stories by Andres Ruiz on Medium]]></description>
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            <title>Stories by Andres Ruiz on Medium</title>
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            <title><![CDATA[Voxel Vintage: VR Edition]]></title>
            <link>https://medium.com/@rb.andres98/voxel-vintage-vr-edition-57cbe79f58ca?source=rss-b05479663875------2</link>
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            <category><![CDATA[google]]></category>
            <category><![CDATA[virtual-reality]]></category>
            <category><![CDATA[google-vr]]></category>
            <category><![CDATA[android]]></category>
            <category><![CDATA[unity]]></category>
            <dc:creator><![CDATA[Andres Ruiz]]></dc:creator>
            <pubDate>Tue, 20 Feb 2018 00:36:22 GMT</pubDate>
            <atom:updated>2018-03-02T12:37:44.448Z</atom:updated>
            <content:encoded><![CDATA[<p>In this story, I’m going to explain my VR game development process, from the sketching the idea to the final product, this is a game made with Unity with the Google VR plugin, I hope you enjoy it.</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*8c0vxcwO8XeJP-y10c_1eg.png" /></figure><h4>What is Voxel Vintage?</h4><p>Voxel Vintage is a game focused on voxel futuristic art style according to the game time. In the game, you are basically a Voxeltown citizen and you go to visit a place called Voxel Vintage Museum, where you can find things that you consider very old, because you are in the year 2058, in each section you can see how this objects looked before and also interact with some of them.</p><h3>Planning and Sketching</h3><p>In the planning process, I took the liberty of searching objects around me, basic things that made up my daily life, which are prone to extinguish or completely change in the future and this is how I though about the objects.</p><p>I use Voxel Art like visuals, a lightweight visual style based on cubes, which allowed me to have a more optimal scene to use lights and give the aspect that I preferred to the game.</p><p>During the planning I made different sketches of the museum, of which I prefer the following one:</p><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2FM-fEzwdF0QQ%3Ffeature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DM-fEzwdF0QQ&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2FM-fEzwdF0QQ%2Fhqdefault.jpg&amp;key=a19fcc184b9711e1b4764040d3dc5c07&amp;type=text%2Fhtml&amp;schema=youtube" width="854" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/c3c516ffdaa8bf16cfa5cd5dd5254d8a/href">https://medium.com/media/c3c516ffdaa8bf16cfa5cd5dd5254d8a/href</a></iframe><h3>Development Process</h3><h4>Issues and problems during the development</h4><p>During the development I didn’t have many problems, nevertheless, I had some issues mainly trying to use Occlusion Culling in the project and the performance, when I bake the Occlusion Culling, Unity generated errors because it interfered with the Post-Processing Plugin, so I declined using the Post-Processing Plugin in the scene, because the game performance was affected by this plugin too. Later, I implemented the Occlusion Culling to the scene and the performance is better now. I had problems with the text too, because is different how the text looks on the editor from the final game.</p><h4>Development clips:</h4><iframe src="https://cdn.embedly.com/widgets/media.html?src=https%3A%2F%2Fwww.youtube.com%2Fembed%2F_C-gpS3i0wI%3Ffeature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D_C-gpS3i0wI&amp;image=https%3A%2F%2Fi.ytimg.com%2Fvi%2F_C-gpS3i0wI%2Fhqdefault.jpg&amp;key=a19fcc184b9711e1b4764040d3dc5c07&amp;type=text%2Fhtml&amp;schema=youtube" width="854" height="480" frameborder="0" scrolling="no"><a href="https://medium.com/media/e8f0d900fbe393e010cb0dde589ae5c6/href">https://medium.com/media/e8f0d900fbe393e010cb0dde589ae5c6/href</a></iframe><h3>Testing</h3><p>Testing the game, I could notice that the game have an fps downgrade, mainly when you turn to see other things on the Scene, and the user couldn’t see the text correctly.</p><h3>Next Steps</h3><p>Upgrade the game performance to give a better experience to the user, I’m going to change the lights and delete the bloom settings to get a better result.</p><h3>Conclusion</h3><p>The Virtual Reality is a powerful technology and generally is very comfortable to the developer, because now we can use different technologies and plugins that make the development easier, offering more time and possibilities to make a better game.</p><p>It’s very important to select correctly the plugins and take the best decisions to give a better experience to the user.</p><h3>Links</h3><p>The game is on Play Store, you can download it following this link:</p><figure><img alt="" src="https://cdn-images-1.medium.com/max/1024/1*ygcrRq4QsZchz4ukLvDlqA.png" /><figcaption><a href="https://goo.gl/fXysZP">https://goo.gl/fXysZP</a></figcaption></figure><p><a href="https://goo.gl/fXysZP">https://goo.gl/fXysZP</a></p><h4>Github project</h4><p><a href="https://github.com/rbandres98/Voxel-Vintage-VR-Edition">https://github.com/rbandres98/Voxel-Vintage-VR-Edition</a></p><h4>LinkedIn Profile</h4><p><a href="http://www.linkedin.com/in/andresruizdevwww.linkedin.com/in/andresruizdev">www.linkedin.com/in/andresruizdev</a></p><h4>Instagram Profile</h4><p>I publish many pictures about my work:</p><p><a href="https://www.instagram.com/andres.ruizz09">https://www.instagram.com/andres.ruizz09</a></p><img src="https://medium.com/_/stat?event=post.clientViewed&referrerSource=full_rss&postId=57cbe79f58ca" width="1" height="1" alt="">]]></content:encoded>
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