Cybersickness > Physical and emotional unease in virtual spaces

Pamela Pavliscak
Feels Guide
Published in
4 min readOct 23, 2022

The Feels Guide is a field guide to internet emotion — new feelings, moody machines, emotional design, and wherever, whenever, however emotion and technology mix and mingle.

Cybersickness, a physical reaction to sensory disconnection in simulated environments, is accompanied by an emotional reaction too.

🔑 DEFINITION

The physical and emotional symptoms prompted by exposure to a virtual or simulated environment.

See also: digital rest stops, simulation sickness

📜 A BRIEF HISTORY

Motion sickness has afflicted humans for thousands of years, at least as long as people have traveled by boat. Car sickness, too, has been around as long as people have been driving.

In the 1950s, the first example of motion sickness in simulated environments was documented by Bell Aircraft Corporation. In helicopter simulations, people experienced symptoms similar to motion sickness in other contexts. The same held true for space simulators. The Simulator Sickness Questionnaire, developed to measure the extent of the illness, is made up of nausea, oculomotor, and disorientation scales to reflect the main physical symptoms. Research on simulation sickness found that there were emotional effects where pilots developed anxiety in anticipation of the physical effects.

In the 1980s, motion sickness among video gamers was reported. Certain games like Goldeneye on Nintendo 64 became notorious for inducing motion sickness but the feeling is common to any game with movement whether Minecraft on a PC or World of Warcraft streaming on Twitch.

Cybersickness in virtual reality has been the subject of intense study. The images projected from a typical virtual reality headset have a major impact on the experience of motion sickness. Mismatched motion, limited view of view, refresh rate, motion parallax, and viewing angle all can induce motion sickness.

While cybersickness is most often associated with virtual reality systems and immersive games, it can also emerge from parallax scrolling on websites where a background image remains static but the foreground content moves. It can even occur when quickly scrolling, especially if some of the content is in motion as you scroll in a Netflix queue or social media newsfeed. On a page with several moving ads you may experience cybersickness too.

Mise en abyme effect GIF
Mesmerizing and also cybersickness-inducing

Originally thought to be caused by a visual disconnect, the sensory disruption is more extensive. It’s vestibular, or what your inner ear senses about your head movement and balance. It engages proprioception, or the sensory receptors in your body, too.

💗 EXPERIENCE

The physical symptoms of cybersickness — nausea, migraines, dizziness — are immediate and obvious. But symptoms like fatigue and disorientation can last for hours after exposure. Evidence suggests that women and people who are stressed, sleep-deprived, or have poor balance are more at risk but it can happen to anyone even if not prone to motion sickness in other contexts.

Never mind the shame of looking ridiculous, we might get over that too

The emotional effects are insidious. Stress post-use can develop into dread of experiencing the effect again or longer-term anxiety, especially if using virtual reality is a requirement for work or there’s peer pressure to participate. Many people blame themselves for their motion sickness despite it being very common, so guilt can be associated with cybersickness too.

💪 PROTIP

It’s possible to gradually acclimate your senses to VR with repeated exposure, although how much people should train themselves to ignore conflicting sensory stimuli is an open question. Some traditional motion sickness fixes, like acupressure wristbands or ginger, aren’t as effective for cybersickness, but adjusting the field of view, interpupillary distance, and frame rate can help. Some designers are even added rest frames to help people stabilize, similar to digital rest stops on social media.

🤔 LEARN MORE

Boarding Ring’s anti motion sickness glasses
If you’re already wearing a VR headset may as well go all in and get some motion sickness relief

If you’re already wearing a VR headset may as well go all in and get some motion sickness relief

(@_@)

That’s all the feels for this week!

xoxo

Pamela 💗

Want a preview of next week’s emotion? Subscribe to the Friday newsletter for that and more stories about tech and emotion.

The guide behind the guide

I’m Pamela Pavliscak, a tech emotionographer who studies emotion on the internet. I’m writing a book, All the Feels (Algonquin, 2024), about how technology is changing our emotional life — mostly for the better. I run an emotion tech consultancy called Subjective Labs and teach emotional design at the Pratt Institute in NYC. And I’m starting to share what I learn here and on Substack, Instagram, and Twitter.

--

--

Pamela Pavliscak
Feels Guide

A Future with Feeling 💗 tech emotionographer @sosubjective Emotionally Intelligent Design 📖 + faculty @prattinfoschool