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FEVR Battle Arena: Game Progress Share Phase III

Hello FEVR community!

Today we bring you another update on our upcoming Play-to-Earn game!
As you know, the game is currently being tested by 50 alpha-testing players. However, in a near future, we are planning to open the doors to one more group of testers for the second phase of game testing (Alpha 2.0).

Last time we shed some light on the game engine defined to build the game (Unity) and we briefly touched on the game mechanics we were considering for the game.

This time, we want to update you all on the current state of the game, we will dive deeper into the topic of game mechanics, and we will also share more information on the game cards themselves.

The current state of the game

The alpha test stage is providing us with great insights into the game mechanics and how the testers are reacting to them. Since the beginning, we’ve been able to introduce some changes into high-level structures, like action resources and respective cost, as well as minor tweaks into smaller details that enrich strategical layers. We also carried out an A/B test on the pitch design, trying to find the ideal layout according to current game mechanics, with a clear win from the evolution layout over the original one.

Another area in which we have been working on and carrying out several tests is with the transition of NFTs into cards, their relative power, and abilities. We are now at v3 of the card distribution, and the latest version is the first that already takes into consideration some sort of equality between Drop #1 and Drop #2, setting the baselines for future drops. The next steps will be to expand to new abilities and also introduce “action” / “spell” cards to create one more layer in the game strategy.

Game Mechanics

At the moment we are testing the gameplay with a 40 card deck as a starting point. There are 4 different positions for each card: Goalkeeper (GK), defender (DF), midfielder (MF), and forward (FW).

The referred cards can be played within 3 different lines on the field: the goalkeeper line (only the goalkeeper can be played here), the defender line (any field player can be placed at the defender line but those who are not defenders will naturally be weaker in this position) and the forward line (same reasoning as the defender line).

Each card has 3 different attributes:

  • Attack
  • Stamina (commonly referred to as life points)
  • Defense

In terms of the mechanics, here are the main rules that will define how the game is played:

  • Players in the FW line can only attack players in the GK and DF lines
  • Players in the DF line can only attack players in the FW line
  • The goalkeeper can only protect the goal
  • The action points dictate the number of actions each player can perform on each turn

Players must destroy the opposing goalkeeper in order to be able to score a goal (destroying the goalkeeper is not enough to score).

Each game is divided into 3 parts:

  • 1st half
  • 2nd half
  • Extra-time (divided in 2 extra-time parts)

The Card Effects

At the current stage of the testing phase, here are the card effects we are currently testing out:

Ball Stopper: The player places himself in the way of any attacks targeted at the Goalkeeper or at an empty net.

Super Sub: The player can attack 1 enemy card as soon as it enters the game.

Enabler: When put into play, the enabler provides extra attack power to a single card / to the line where it is placed / to all your cards in the pitch.

Enforcer: The player secretly protects a teammate from enemy attacks, drawing attacks onto itself.

Man Mark: The player targets an opponent card to be frozen for one turn.

Energizer: When put into play, the energizer provides extra stamina to a single card / to the line where it is placed / to all your cards in the pitch.

A glimpse of the future

We have a lot of things planned for this week and we are working towards moving into Alpha 2.0.
It’s crucial to reinforce the importance of each tester during this stage of the game, as their feedback has been extremely valuable to us.

Currently, we are heavily focused on bug fixing and mechanic enhancement. However, we can already share that a brand new web page for the game is in the making and it is looking absolutely phenomenal!

We are also considering opening some spots to bring additional strategic Alpha testers very soon, but more on that in the upcoming days.

Overall and considering the impact the game already had in the RealFevr marketplace purely on this early stage, we are extremely positive and excited for the next months of development. Oh! And there is more to the game than you can possibly imagine but for now, we will keep this secret to ourselves.

What is RealFevr?

RealFevr is a company established in 2015 in the fantasy markets with a football fantasy leagues game that currently has over 2 Million downloads on iOS and Android. With the fantasy leagues concept proven, RealFevr is now working towards being one of the NFT industry leaders by having the first-ever fully licensed Football Video NFTs Marketplace. Its NFTs will also be integrated into the FEVR Battle Arena, a new football NFT P2E game that’s currently in its alpha testing stage.

To learn more about RealFevr:

Join us on Telegram (Community), Telegram (Announcements), Discord, Twitter, and Website.



RealFevr is composed of two moving parts, the fantasy leagues and the NFTs marketplace, that are united through $FEVR — the token that unlocks all incentives within our ecosystem.

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