Dart for JavaScript Programmers

Hillel Coren
Nov 23, 2018 · 4 min read

My perspective on Dart has quickly changed from being a language I needed to learn to build something with Flutter to a language I enjoy using on a daily basis.

When starting with Flutter you often hear that Dart is just like JavaScript. Well, it is… except for when it isn’t. I thought it may be helpful to highlight some of the subtle ways in which Dart differs from JavaScript to make it easier to get up to speed when switching languages.

Conditions must have a static type of ‘bool’

In addition to types, Dart is in general a stricter language. In JavaScript you can use any ‘truthy’ value in a conditional. For example:

If you try the equivalent code in Dart you’d see “Conditions must have a static type of ‘bool’”. The reason is that Dart requires that a condition is a bool true not just a ‘truthy’ value. You could correct the code by changing it to:

But the preferred approach would be:

Related to this, there is no triple equals (===) in Dart.

As a side note I saw this great tip on Twitter to use the same analysis_options.yaml as the Flutter team. It’s been a big help getting up to speed with Dart best practices in general.

Where is console.log

Although I’m constantly trying to train myself to rely on the debugger old habits die hard. In place of console.log you can use print. Dart supports string interpolation so whereas with JavaScript you may write:

With Dart you’d use:

If you need to access properties on the variable or call functions you can wrap it in curly braces.

Function Parameters

This is one area where I think JavaScript and Dart are the most different. Dart provides a far more powerful implementation but it can take a bit of time to adjust to.

This answer on StackOverflow by Seth Ladd does a great job of explaining the differences in detail. At a high level with Dart you can either pass parameters in set positions:

Or you can pass them by name:

For constructors you can use this.fieldName to tell Dart that the value passed should be assigned to the property.

Handling Arrays

Arrays are mainly the same but there are a few differences worth pointing out. A key difference is that you add an item to array by calling add rather than push.

Dart provides helper methods first and firstWhere which you may not be surprised to learn returns the first item in the array. What’s less obvious is that by default if a match isn’t found the methods will throw an error. You can handle this case by specifying a value for orElse which will be returned if no item is found.

Final and Const

This one took a while for it to sink in. I think this post does the best job explaining the differences that I’ve found. The key difference between final and const is that ‘final’ describes the variable whereas ‘const’ describe the value itself. A final variable can only be set once but the value it points to can be changed, a const’s value is frozen and can not be changed.

Another good tip you’ll get from using the Flutter analysis_options file is to use const constructors where possible when creating your widgets. This can have a great impact on your app’s performance by enabling the framework to cache the widgets.

Fat Arrow

The ‘Fat Arrow’ or => can be used for single line functions. For example, instead of:

You could write:

It seems like a small difference but it can definitely have a positive impact on the readability of the code.

Odds & Ends

To wrap up here are a few other points worth keeping in mind.

  • To convert a value (for example) to a double you can either use double.parse or double.tryParse. The former will throw an error if it fails whereas the latter will not.
  • You can use null-aware operators (ie contact?.firstName) to make it easier to handle null values. This post (also by Seth) does a great job explaining it in detail.

Hope this helps, if anything’s unclear please let me know and I’ll update it. You can read more about my thought on Flutter and Redux on my blog hillel.dev or follow me on Twitter @hillelcoren.

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