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Flutter & Flame Step 5 Level generation & camera

Christian Muehle
Dec 5, 2021 · 9 min read

In this article, we will cover level generation using seed-based levels and a player following camera. We will also discuss parts of our HUD and game state.

Introduction

Welcome to the 5th part of our series — if you just found this article, you might want to start with the first one linked below: