Flutter web — getting started with responsive design

Codemagic
Flutter Community
Published in
11 min readAug 6, 2020
Flutter Responsive Design. Image by Codemagic

This article was originally posted on Codemagic blog.

Flutter web has been out there for quite some time and is currently in the beta stage. Nonetheless, it is quite stable and the plugin support for Flutter web is also improving fast. So if you haven’t yet had a chance to check it out, this is the perfect time to hop on and give it a try.

In this article, I will show you how to get started with a Flutter web project and make it responsive.

Flutter web architecture

Before getting started with the project, let’s take a look at the architecture of Flutter web.

If you are not familiar with the architecture of Flutter used in mobile apps, here is a quick overview:

The architecture of Flutter for mobile apps mainly consists of the following three layers:

  1. Framework: this layer is purely written in Dart and consists of the core building blocks of Flutter.
  2. Engine: the layer below is primarily written in C/C++ and provides low-level rendering support using Google’s Skia graphics library.
  3. Embedder: this layer basically consists of all platform-specific dependencies.

Now, let’s take a look at the architecture of Flutter web and how it differs from this.

Flutter web architecture is depicted using just two layers:

  1. Framework: consisting of pure-Dart code.
  2. Browser: consisting of C++ and JavaScript code.

As you can see, the top layer (Framework) contains almost the same type of components as the regular Flutter architecture.

The main difference is in the Browser layer. Actually, the bottom two separate layers present in the mobile architecture are replaced with just one layer. Instead of Skia Graphics Engine (as it is not supported on browsers), it uses a JavaScript engine. Flutter web involves compiling Dart to JavaScript, instead of the ARM machine code that is used for mobile apps. It uses a combination of DOM, Canvas and CSS to render Flutter components in the browser.

Getting started

As I mentioned in the beginning, Flutter web is currently in beta stage. Thus, in order to create a Flutter app with web support, you need to be in the beta channel of Flutter.

To run and debug a Flutter web application, you will need Chrome.

Follow the steps below to create a new Flutter web project:

  1. Shift to the beta channel:
flutter channel beta

2. Upgrade Flutter:

flutter upgrade

3. Enable web support:

flutter config --enable-web

4. Create a new Flutter project:

flutter create explore

Here, explore is the name of the Flutter web app that I am going to create.

5. Open the project using your favorite IDE.

  • To open it using VS Code, you can use this command:
code explore

Now, if you take a look at the directory structure, you will notice that there is a folder called web.

This means that your project is properly configured to run on browsers. Also, you will see that Chrome is available as one of the devices for running the Flutter app.

You will get the same Counter app as the starting project. To run it from VS Code, you can use F5 or you can use this command from the terminal:

flutter run -d chrome

The current state of affairs looks like this:

With the starter project set up, let’s start building our intended web app.

Web interface design

The web interface that we are going to create is inspired by Tubik’s example on Dribbble.

Go to lib > main.dart, and replace the whole code with the following:

// main.dartvoid main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Explore',
theme: ThemeData(
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: HomePage(),
);
}
}
class HomePage extends StatefulWidget {
@override
_HomePageState createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
@override
Widget build(BuildContext context) {
var screenSize = MediaQuery.of(context).size;
return Scaffold();
}
}

Now, we have to define the HomePage widget, which will contain the UI of the app. You will understand in a bit why I have defined it as a Stateful Widget.

You might have noticed that I have used MediaQuery to get the size of the screen. I have done this because I will be sizing the widgets in respect to the size of the screen. This will make the widgets responsive and will prevent most of the overflow issues during resizing of the browser window.

Let’s add a top bar that will look like this:

To do so, you will need the following code:

class _HomePageState extends State<HomePage> {
@override
Widget build(BuildContext context) {
var screenSize = MediaQuery.of(context).size;
return Scaffold(
appBar: PreferredSize(
preferredSize: Size(screenSize.width, 1000),
child: Container(
color: Colors.blue,
child: Padding(
padding: EdgeInsets.all(20),
child: Row(
children: [
Text('EXPLORE'),
Expanded(
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
InkWell(
onTap: () {},
child: Text(
'Discover',
style: TextStyle(color: Colors.black),
),
),
SizedBox(width: screenSize.width / 20),
InkWell(
onTap: () {},
child: Text(
'Contact Us',
style: TextStyle(color: Colors.black),
),
),
],
),
),
InkWell(
onTap: () {},
child: Text(
'Sign Up',
style: TextStyle(color: Colors.black),
),
),
SizedBox(
width: screenSize.width / 50,
),
InkWell(
onTap: () {},
child: Text(
'Login',
style: TextStyle(color: Colors.black),
),
),
],
),
),
),
),
body: Container(),
);
}
}

You will notice immediately that something wrong and it doesn’t feel like a web UI. Where’s the hover effect?

Yeah, Flutter components don’t have the hover effect by default. But I will show you the easiest way to achieve that. Just so you’d know, after adding the hover effect it will look like this:

There is a property of the InkWell() widget called onHover that you can use to track when the mouse pointer enters or leaves the boundary of the component.

Follow the steps below to get this effect:

Add a list of booleans that will be used to track the hover (the number of booleans is the number of components you want to apply the hover effect to):

Follow the steps below to get this effect:

List _isHovering = [false, false, false, false];

Update the boolean value corresponding to the component and set the text color (or make any other changes that you want to show during hover according to that boolean value):

InkWell(
onHover: (value) {
setState(() {
_isHovering[0] = value;
});
},
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
Text(
'Discover',
style: TextStyle(
color: _isHovering[0]
? Colors.blue[100]
: Colors.white,
),
),
SizedBox(height: 5),
// For showing an underline on hover
Visibility(
maintainAnimation: true,
maintainState: true,
maintainSize: true,
visible: _isHovering[0],
child: Container(
height: 2,
width: 20,
color: Colors.white,
),
)
],
),
),

If we add the image inside the Scaffold body, it will start from under the top bar. But according to the design, the image should flow below the top bar.

Achieving this design is really simple, you just have to define one property of the Scaffold called extendBodyBehindAppBar and set it to true.

Scaffold(
extendBodyBehindAppBar: true,
appBar: PreferredSize(
// ...
),
// ...
);

You might have also noticed that I have added a quick access bar that sits on the top of the image in the bottom-center position.

To get a UI like this, use a Stack widget inside the body of the Scaffold.

Scaffold(
// ...
body: Stack(
children: [
Container( // image below the top bar
child: SizedBox(
height: screenSize.height * 0.45,
width: screenSize.width,
child: Image.asset(
'assets/images/cover.jpg',
fit: BoxFit.cover,
),
),
),
Center(
heightFactor: 1,
child: Padding(
padding: EdgeInsets.only(
top: screenSize.height * 0.40,
left: screenSize.width / 5,
right: screenSize.width / 5,
),
child: Card( // floating quick access bar
// ...
),
),
)
],
),
);

I am just including the code for explaining the structure of the UI. The full UI code for this section is available here. There is a link to the whole project at the end of this article.

Now we will be adding a few more UI elements to the webpage. First of all, wrap the whole body of the Scaffold in a SingleChildScrollView widget to make it scrollable.

We will keep this website simple. So, let’s add just three more sections:

  1. Featured
  2. Destinations
  3. Bottom information

Featured section

This section will contain a heading and a row of three images with their labels. It will look like this:

UI code for the heading and its description looks like this:

Row(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.start,
children: [
Text(
'Featured',
style: GoogleFonts.montserrat(
fontSize: 40,
fontWeight: FontWeight.w500,
),
),
Expanded(
child: Text(
'Unique wildlife tours & destinations',
textAlign: TextAlign.end,
),
),
],
),

The code for each image with its label is as follows:

Column(
children: [
SizedBox(
height: screenSize.width / 6,
width: screenSize.width / 3.8,
child: ClipRRect(
borderRadius: BorderRadius.circular(5.0),
child: Image.asset(
'assets/images/trekking.jpg',
fit: BoxFit.cover,
),
),
),
Padding(
padding: EdgeInsets.only(
top: screenSize.height / 70,
),
child: Text(
'Trekking',
style: GoogleFonts.montserrat(
fontSize: 16,
fontWeight: FontWeight.w500,
),
),
),
],
),

If you try to resize the browser window now, you will find that it is already quite responsive:

Destinations sector

In this section, we will be adding an image carousel with a floating selector of potential destinations called “Destinations diversity”. It will look like this:

For the carousel, you can use the Flutter package called carousel_slider.

Follow the steps below to build the carousel:

  • Define a list of images and the labels for them:
final List<String> images = [
'assets/images/asia.jpg',
'assets/images/africa.jpg',
'assets/images/europe.jpg',
'assets/images/south_america.jpg',
'assets/images/australia.jpg',
'assets/images/antarctica.jpg',
];

final List<String> places = [
'ASIA',
'AFRICA',
'EUROPE',
'SOUTH AMERICA',
'AUSTRALIA',
'ANTARCTICA',
];
  • Generate a list of Widgets to show in the carousel:
List<Widget> generateImageTiles(screenSize) {
return images
.map(
(element) => ClipRRect(
borderRadius: BorderRadius.circular(8.0),
child: Image.asset(
element,
fit: BoxFit.cover,
),
),
)
.toList();
}
  • Inside the build method store the list of widgets and display them inside the carousel with their respective labels:
@override
Widget build(BuildContext context) {
var screenSize = MediaQuery.of(context).size;
var imageSliders = generateImageTiles(screenSize);

return Stack(
children: [
CarouselSlider(
items: imageSliders,
options: CarouselOptions(
enlargeCenterPage: true,
aspectRatio: 18 / 8,
autoPlay: true,
onPageChanged: (index, reason) {
setState(() {
_current = index;
});
}),
carouselController: _controller,
),
AspectRatio(
aspectRatio: 18 / 8,
child: Center(
child: Text(
places[_current],
style: GoogleFonts.electrolize(
letterSpacing: 8,
fontSize: screenSize.width / 25,
color: Colors.white,
),
),
),
),
],
);
}

If you run the app, the carousel will look like this:

To add the floating selector follow these steps:

  • Add two boolean lists:
List _isHovering = [false, false, false, false, false, false, false];
List _isSelected = [true, false, false, false, false, false, false];
  • Modify the onPageChanged property of the CarouselOptions widget.
CarouselOptions(
// ...
onPageChanged: (index, reason) {
setState(() {
_current = index;

// add the following
for (int i = 0; i < imageSliders.length; i++) {
if (i == index) {
_isSelected[i] = true;
} else {
_isSelected[i] = false;
}
}

});
},
)
  • Display the row of widgets inside a Card containing the rext and show an underline to highlight the option that is selected. The highlighter can be created like this:
Visibility(
maintainSize: true,
maintainAnimation: true,
maintainState: true,
visible: _isSelected[i],
child: Container(
height: 5,
decoration: BoxDecoration(
color: Colors.blueGrey,
borderRadius: BorderRadius.all(
Radius.circular(10),
),
),
width: screenSize.width / 10,
),
)

The floating selector will look like this:

Bottom information section

This is just a simple information section that will look like this:

The UI code for this part is available here.

Improve responsiveness

Although the web app is quite responsive, you will still notice some overflows. Also, the UI design is not convenient for smaller screens of mobile devices. To fix this, we will use a responsive layout to build and resize the widgets in accordance with the device screen size.

We will set some breakpoints for smallScreen, mediumScreen and largeScreen to rebuilt the widgets with the new layout as that breakpoint is reached. You can use the code below to achieve this:

import 'package:flutter/material.dart';class ResponsiveWidget extends StatelessWidget {
final Widget largeScreen;
final Widget mediumScreen;
final Widget smallScreen;
const ResponsiveWidget(
{Key key,
@required this.largeScreen,
this.mediumScreen,
this.smallScreen})
: super(key: key);
static bool isSmallScreen(BuildContext context) {
return MediaQuery.of(context).size.width < 800;
}
static bool isLargeScreen(BuildContext context) {
return MediaQuery.of(context).size.width > 1200;
}
static bool isMediumScreen(BuildContext context) {
return MediaQuery.of(context).size.width >= 800 &&
MediaQuery.of(context).size.width <= 1200;
}
@override
Widget build(BuildContext context) {
return LayoutBuilder(
builder: (context, constraints) {
if (constraints.maxWidth > 1200) {
return largeScreen;
} else if (constraints.maxWidth <= 1200 &&
constraints.maxWidth >= 800) {
return mediumScreen ?? largeScreen;
} else {
return smallScreen ?? largeScreen;
}
},
);
}
}

Now you can define different widget layouts for different screen sizes. For smaller screens it is preferable to show a drawer with the top bar options. For this, we will be using a different AppBar widget. The hamburger icon will be visible by default on the app bar if we define it in the drawer property of the Scaffold.

Scaffold(
appBar: ResponsiveWidget.isSmallScreen(context)
? AppBar( // for smaller screen sizes
backgroundColor: Colors.transparent,
elevation: 0,
title: Text(
'EXPLORE',
style: TextStyle(
color: Colors.blueGrey[100],
fontSize: 20,
fontFamily: 'Montserrat',
fontWeight: FontWeight.w400,
letterSpacing: 3,
),
),
)
: PreferredSize( // for larger & medium screen sizes
preferredSize: Size(screenSize.width, 1000),
child: TopBarContents(_opacity),
),
drawer: ExploreDrawer(), // The drawer widget
// ...);

The UI for the drawer will be like this:

UI code for the Drawer is here.

In this way, you can define different layouts for varying screen sizes.

The final version will look like this on desktop and mobile browsers:

Conclusion

Hopefully this article will help you get started with Flutter web. In the next part of the Flutter web series, we will try to improve this UI by adding some animations and theming.

Useful links and references

https://www.twitter.com/FlutterComm

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Codemagic
Flutter Community

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