The art of letting go of your ego in the design process

Ziqq Rafit
Foolproof
Published in
9 min readJul 12, 2018

“How do you deal with harsh criticism?”

“How do you gain respect and trust from clients
— especially when they think they know better?”

“How do you work with your teammates effectively without
getting pissed off when they ask you to move pixels
?”

I was taken aback when I was first asked these questions— maybe because I was going through them myself but never really paid much attention to them. These questions kept coming up at different points. Finally, I got to speak about these issues with the wider community during Singapore Design Week 2018. This made me think about my experience in the industry so far.

Addressing the fresh batch of Year 1 UX Design students at Republic Polytechnic

Demarcating floors with masking tape, hanging massive foam boards as wall dividers and building life size service counters using hundreds of cardboard boxes — was how I started my design career in Ong&Ong Experience Design Studio (OXD) architectural firm six years ago. I hit the ground running as I got roped into the prototyping phase of the design process. Building life size mock-ups of a service experience, slapping post-its on walls, role-playing as a distraught customer, was the world of design I got exposed to initially. The famous double-diamond methodology was pretty much my ABC.

Double-diamond framework

As I matured in the field and found my groove, I got more involved in design research — conducting interviews with stakeholders, understanding the ground, systems, as well as mapping out user journeys and pain-points. I was swimming in data and found a lot of joy in decoding and making sense of things as well as coming up with insights and strategies — then translating them into holistic integrated design solutions.

Come to think of it — I wasn’t doing a lot of design, really what I was doing was more of the thinking behind the design. Obviously, I’m not an architect, neither did I have the 3D rendering skills, nor the kind of technical skills needed to design a full life-sized physical space down to minute measurements. But, I have a knack for understanding what makes people tick.

#1: Figure out who is at the centre of the universe

In retrospect, my stint in OXD meant that I was in an environment that didn’t allow much room for my ego to grow or present itself in the first place. I was so involved in research, that the voices of the stakeholders and users occupied my mind most of the time. I was made aware and conscious that I was designing for people from the get go. I was learning about their story, their challenges, their dreams and aspirations — everything revolved around them. This is what human-centred design means right? It had little to do with me. The approach was always “How can I help make it better for you?”

“Yeah well, it’s easier said than done!”

Truth.

A couple of years in I realised I wasn’t really playing the traditional role of a designer rather more of a design researcher/strategist. My deliverables were never a design masterpiece — they were instead in the form of diagrams and insight reports that would later help inform design decisions and strategy for the architect who was executing the work.

Fast forward to where I am now at Foolproof as a UX designer — my role has shifted dramatically. I am more involved towards the tail end of the design process. Specifically in doing the actual design — the execution. That in itself holds a different set of challenges and requires a specific kind of skill set. At the start it was frustrating. Especially when I not only switched roles — from being a design researcher to a designer — but also design fields — from designing physical space to the digital space. Everything was seemingly new — new skills, new language, but oddly familiar.

“What the heck is a hamburger?”

Sketched out some similarities/differences in the physical and digital world

I realised that it was the little things that frustrated me initially. All these small incremental changes, moving pixels to the left, making things bigger or smaller, italic, bold and what have you, that got to me. I had to remind myself to be objective about things and not to take it personally. It dawned on me that these are all trivial matters, which gives me all the more reason to let it slide and accept that it’s after all part of the process! Right?

Let’s face it, the reality is when you’re at the tail end of the process and you are knee deep in crafting designs— you spend hours in front of your computer, not your stakeholders. Your mindset shifts into production mode, and you focus on your technical abilities as a designer. In that moment, it all comes down to your technical ability and skill in execution. All those years in design school are now being put to the test in translating all the findings from research into something tangible. Oh… that’s a lot of pressure to put on yourself.

Sitting on a panel at a Portfolio Clinic hosted by Design Singapore as part of Singapore Design Week 2018

Your mind goes “What can I make with this tool”, “Maybe I can do this”, “I can make this bigger and that in red”, you go into this cycle of “I, I, I, I, I…” When you start to live in your mind, and spend too much time on your own — the chances of getting your ego hurt increases exponentially. Be aware of how much of yourself you put into your work. Having said that, it’s so easy to lose sight of the users, remind yourself who you are designing for — be informed by your research and not purely just from what you think is right.

“I spent hours on this and you say this is sh*t?!”

#2: Get your stakeholders and team in the room and get involved

The gap between what is in your own head (expectation) and what has already been explicitly tried and tested (reality) should not be on two extremes. The gap between expectation and reality is what my mentor would call — the zone of suffering. The wider the gap, the more you’re going to suffer. It’s therefore imperative to align and manage expectations throughout the design process. Be it your own expectations or those of your stakeholders.

Have working sessions with them, produce low fidelity paper wireframes, sketch your ideas, test, refine and start getting buy-in as early as possible. Reduce the probability of a major upset by giving your client visibility to the design decisions throughout the entire process.

There is no place for the Starchitect — you should not be tucked far away in a secret chamber hiding from the world whilst working on your grand masterpiece. That is a gamble my friend. If you find yourself there, and really don’t want to get upset or have your ego hurt, stop! Go connect — speak to your team and stakeholders, have quick check-ins or daily stand-ups. Get involved. Align and reduce the gap.

#3: To not be treated like a tool, stop behaving like one

Don’t be a technical workhorse. Don’t just move pixels, change a colour or size just because the client asks you to. But, equally, don’t ask why for the sake of asking or to outsmart/undermine your client and to inflate your own ego. Ask because you genuinely want to make it work. Understand their point of view, and provide alternative solutions or suggestions and back them up with research. Be brave and challenge the way they think and see things. They may not agree with all of your suggestions and may have differing views. But as a professional, weigh in with your knowledge and expertise. Be familiar with best practices and learn how to talk about your ideas and the thinking behind your designs. Remember that you were engaged not solely for your hands (technical abilities) but also for your brains (knowledge/experience).

Facilitating a Photoshop class with 13 year olds at Temasek Polytechnic

“Maybe you could change this to make it blue-er?”

You should be asking “What best works for the business and users?” and if no one knows, then test it. Don’t go down the rabbit hole of playing the guessing game, stop living in the clouds — bring it back out and place it in front of stakeholders and users. If there are two strong opinions about design, bring those 2 versions and do A/B testing with users. As an evidence-based experience design agency Foolproof’s design decisions are driven by insights we get from research. In that process, we also learn to remove our own bias.

“It’s not about who is right or wrong, it’s about what works best.”

#4: Everything is a working prototype — change is the only constant

Going into the design process with a mentality that things will change will help you tremendously too. A matter of fact, the stuff you design and deliver is going to phase out one day and will be replaced with a new version. So don’t be too attached to your designs rather be attached to solving the right problem. Which is why it’s important to test your ideas. Draw it out, make low-fi wireframes, do what you need to do to get feedback. Don’t assume. Don’t jump into designing quickly — make sure you have done all the research and testing. This will ease your design and delivery process tremendously.

Fail early, fail fast they say.

Constantly learn to break your own work — play the devil’s advocate. It will only help you understand your work better and arm you with all the answers to tough questions that might come your way. As the maker and creator of the design, you should know the loopholes, flaws and the work arounds. Come up with different versions and variations and play out different scenarios — make it bulletproof.

From Senior to Leader of Design — a Foolproof event at National Design Centre

#5: Accept that you don’t have, and may never, have all the answers — and accept that is perfectly fine

It’s impossible to achieve perfection, but close enough for most parts is good enough. Learning to design human experiences is never an easy feat, and I have come to learn the value of unpacking my own complexities to find relevance and build stronger empathetic connections when designing for others. The first step was to recognise and accept my own limitations and imperfections. To learn not to write myself off and have confidence in my own ability. There is a difference between being egoistic and being confident.

It was said to me once that “You are not your work. You are not your job.” I didn’t understand it at first but later I figured out that I am not my work, because I am more than just my work. There is a lot more to what makes who you are and that is not usually defined by one single thing that you do. This is always a good reminder for myself as it helps me in the process of letting go…

Letting go of the fact that I may not have all the design solutions.

Letting go of harsh/trivial comments.

As long it does not violate my values, morals and belief system — we’re good.

Here’s the twist — you’ll never really be able to fully let go of your ego. It will always be there. It makes us who we are. It’s not a bad thing. Just as with everything in this world, too much of anything is never a good thing. So have a healthy dose of ego but moderate. What’s healthy you might ask? I am no expert, but an inflated ego has a way to make you seem rude and obnoxious towards others. Don’t belittle others. If you are aware of all these signs that make up an unhealthy ego, you’re on to something. Be respectful and have some manners — that has always worked for me.

Originally published at ziqqsayshello.com.

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Published in Foolproof

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Ziqq Rafit
Ziqq Rafit

Written by Ziqq Rafit

Design & Tech Ethics, Global Innovation Designer, Filmmaker, and part-time bedroom singer.