The Universal Asset framework series
Published in
3 min readMar 8, 2023
I’m going to list here the different entries on my Universal Asset framework series, on how we might build a truly open, interoperable, and customizable Metaverse. It’s recommended that you read them in order.
- What’s the vision?
- A first-principles approach to the Metaverse.
- You will own everything and be flashy.
- Universal Primitives are an exercise in abstraction.
- Blockchain agnostic Metaverses, with the help of tokens and character DIDs.
- Universal functionality of interoperable Metaverse assets.
- Plug-and-play game mechanics for the Metaverse (Part 1).
- Universal Spells. Interoperable magical assets for the Metaverse.
- Plug-and-play game mechanics for the Metaverse (Part 2: Electric Boogaloo).
- Scaling the Metaverse. To infinity and beyond.
- The Universal Library. A coordination layer for the Metaverse.
- A bird’s-eye view of the Universal Asset framework.
- Digital skeletons, as a solution to the Metaverse interoperability problem.
- Polycubes as potential candidates for Universal Primitives of interoperable virtual objects.
- Digital matter. Or how to materially constrain the Metaverse.
- Dual token models for materially and energetically constraining the Metaverse. And helping solve the bot problem of Play-to-Earn.
- Universal Materials as canonical representations for Universal Assets.
- Enhancing role-playing in the Metaverse with a new UP, the Universal Attribute Matrix.
- Color, as Universal Magical Primitives.
- Universal Primitives are simply predictable inputs.
- Magic primitives and systemic games as a solution to everlasting virtual worlds.
- 3 magical damage types for the Metaverse.
- Universal primitives as in-game blueprints/recipes.
And if you want a quick TL;DR as a taste of what’s to come, take a look at this short presentation of the framework: