In the past, many enthusiastic parents have approached me and asked me how I learned to code in the beginning — mainly with the interest in finding ways to help their children how to code. And every time, I didn’t have a clear answer for them, because I learned to code at a much later age than most of the children of these parents. In the interest of helping these parents, I also tried to find resources that are made to help the children learn to code.
I discovered that there are a lot of resources help K-6 students learn how to code. Some examples include Scratch and the Hour of Code in Code.org which are quite useful for someone new to get acquainted with programming.
Through these platforms, students write simple programs that make graphical creatures move or build simple games and learn the basic tools of programming — such as loops and conditionals — while building useful problem-solving skills. The major strength of these platforms is the visual feedback from the platform, which really helps the students stay constantly engaged with the curriculum and the exercises.
However, teaching programming to teenagers over the 6th grade is a completely different beast. This article shows that over 95% of teenagers today have access to smartphones. So, the visual feedback from Scratch or Code.org no longer wows them. In fact, I discovered that the teenagers actually find them quite mundane and childish.
Instead, teenagers want to build or do something REAL that they can showcase. Such as building and launching a real iPhone app or their own website or hacking into some system. But how can you get someone who just finished a set of Scratch exercises to building an iPhone app, while getting them constantly engaged to finish it?
So, I wanted to share my experiences in teaching programming to 4 teenagers over the course of two years. The students started out having a different range of programming skills, personalities, and expectations. Therefore, to keep everyone engaged, I had to go through various trials to find the teaching materials that worked for everyone.