Worldcraft

Renowned architect and founder of BIG (Bjarke Ingels Group), Bjarke Ingels defines architecture as “Art and science of making the world that you want to live in.”

In his work, Ingels creates “promiscuous hybrids” — innovative projects that combine seemingly disparate elements, like a power plant that doubles as a ski hill. Below are three ways in which storytelling influences Ingels’s groundbreaking work.

1. Science Fiction

Philip K. Dick’s definition of science fiction is a major source of inspiration for Ingels. It’s based in a world like our own, where some form of innovation triggers the plot. The cascading consequences of innovation motivate Ingels to examine the status quo and to try to seek out potential changes. One project currently in development that obliterates the status quo is an update to the Givskud Zoo in Denmark — the animals will roam free while humans observe them from hidden, protected vantages.

2. Architecture and Story

Both architecture and storytelling “deal with the way the world is now,” analyzing how things are, and what could happen next. Architecture starts as documentary — trying to document what already exists. Subsequently, architecture is converted to fiction — trying to pursue the qualities of an altered condition.

3. Worldcraft

A collaboration between BIG and Ubisoft inspired the idea of Worldcraft. In gaming, people often focus on the story of the game. However, if you create a captivating world for the game, there are far more storytelling opportunities. When people choose to inhabit a game’s world, it becomes populated with characters and storylines that add new dimension and impact to the fictional space.

Bjarke Ingels joins us on Wednesday, April 22nd at 11:00am EST for a live, online panel to delve into the relationship between architecture and storytelling. RSVP and submit your questions HERE.

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