P2 Playtesting Checklist
Playtesting checklist for the first iteration of our P2 game for CS 247G.
Published in
1 min readMay 8, 2020
Participants
- Fellow CS 247G students
- Friends/family members
- Gamers
Where
- Via Zoom
- Discord?
How
- Take pictures!
- Write down participants’ names
- Tell them they will first be given the background story of their character and will then be taken to the first level
- Explain what actions they can do (move forward/backward, jump, etc.), but not how they can do those actions
- Think-aloud protocol?
- At least one person taking notes
- One person carrying out the actual playtest (explain any instructions and answer any questions)
- If participants ask questions, ask them what they think the answer is before telling them the actual answer
- Take note of how long players take to solve Level 1 (take times for each subtask if there are subtasks)
Questions
- Do players collect the history fragments? Why do/don’t they?
- Do players like having to use a flashlight to see things?
- Is the puzzle for Level 1 too difficult? If so, what part(s) of the puzzle make it too difficult?
- Do players understand the story? If not, what part do they not understand?
- Is the background story too boring?
- (If there are multiple puzzles/level) Are there too may puzzles for Level 1?
- How does surfacing to a post-apocalyptic world make theme feel?
- Do players understand why the main character decides to go on this adventure?