Playtesting Checklist
Published in
1 min readMay 12, 2020
Why
- Are players ever frustrated? At what point?
- Do players ever get bored? At what point?
- Is the pace of gameplay too fast or too slow?
- What parts of the game are the most fun?
- What parts of the game are the least fun?
- Do players feel like the game is fair?
- Are the players motivated to continue playing the game? Is the payoff satisfying enough?
- What parts of the game are superfluous?
Who
- Are our players familiar with video games? Are they familiar with escape room games like ours?
- How old and what gender are our players?
- Where did we recruit these players from?
Where
- Where is the player when playtesting the game? How might that affect how they interact with the game?
- Is the player comfortable in their playtesting environment?
What
- What about the players reactions during the playtest surprised us?
- What questions did players have? Why?
- How did player react at the beginning of the game? at the end?
How
- Were moderators (us) present during playtesting?
- How is the game introduced and its rules explained to players?
- How long did it take players to complete each puzzle?
- How long did it take players to explore the library?
- What was the player’s average score?
- How many attempts did it take each player to complete a puzzle?