Project 2 — Playtesting Checklist

Matthew Landis
Game Design Fundamentals
1 min readMay 12, 2020
  • Will the early stages of the game with intentionally minimal mechanics still be interesting?
  • Will the players be able to see and understand the story?
  • Will the players gain a deeper appreciation of the story because of how it intertwines with gameplay?
  • Will players enjoy our art style?
  • How will players handle the shift between challenge-less, story focused gameplay, puzzle focused gameplay, and dexterity gameplay?

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