Sketchnote: Balancing Games through Chance and Skill

Target your luck/skill balance to your audience
Playtest to ensure you balance luck vs. skill
Look out for certain warning signals that your game is unbalanced
Fine-tune by playing with randomness and decisions — turn random mechanics into decisions, or vice versa
The three types

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The focus of CS 247G is an introduction to theory and practice of the design of games. We make games (digital, paper, or otherwise), do rapid iteration, and run user research studies appropriate to game design with the goal of improving and refining our design instincts.

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Tyler T. Su

Tyler T. Su

Design + Engineering @ Stanford | Incoming Product Designer @ Roblox

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