Sketchnote: Balancing Games through Chance and Skill

Tyler T. Su
Game Design Fundamentals
1 min readOct 6, 2020

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Target your luck/skill balance to your audience
Playtest to ensure you balance luck vs. skill
Look out for certain warning signals that your game is unbalanced
Fine-tune by playing with randomness and decisions — turn random mechanics into decisions, or vice versa
The three types

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Tyler T. Su
Game Design Fundamentals

Design + Engineering @ Stanford | Incoming Product Designer @ Roblox