Cursed Problems in Game Design
1 min readApr 30, 2020
Sketchnote of a GDC 2019 talk by Alex Jaffe
Sketchnote of a GDC 2019 talk by Alex Jaffe
The focus of CS 247G is an introduction to theory and practice of the design of games. We make games (digital, paper, or otherwise), do rapid iteration, and run user research studies appropriate to game design with the goal of improving and refining our design instincts.
Learning Experience Designer // still and always learning