Sketchnote: Designing for the Real World and VR
Sketchnote (ft. “opposite colors” challenge!) of a GDC 2017 talk by Laura E. Hall
Sketchnote (ft. “opposite colors” challenge!) of a GDC 2017 talk by Laura E. Hall
The focus of CS 247G is an introduction to theory and practice of the design of games. We make games (digital, paper, or otherwise), do rapid iteration, and run user research studies appropriate to game design with the goal of improving and refining our design instincts.
Learning Experience Designer // still and always learning