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Game Design Fundamentals

The focus of CS 247G is an introduction to theory and practice of the design of games. We make games (digital, paper, or otherwise), do rapid iteration, and run user research studies appropriate to game design with the goal of improving and refining our design instincts.

Sketchnote: Puzzles in Games

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Sketchnote highlighting some interesting points about puzzles and puzzle design from Scott Kim and Bob Bates

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Game Design Fundamentals
Game Design Fundamentals

Published in Game Design Fundamentals

The focus of CS 247G is an introduction to theory and practice of the design of games. We make games (digital, paper, or otherwise), do rapid iteration, and run user research studies appropriate to game design with the goal of improving and refining our design instincts.

Meenu Singh
Meenu Singh

Written by Meenu Singh

Learning Experience Designer // still and always learning

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