1. Game Elements

Core Elements:

  • Timer
  • Names of Cheeses/Fonts
  • Controls (“c” and “f”)
  • Feedback — was your guess correct?

Supportive Elements:

  • Cheese/Font List
  • Score out of 50
  • Color representation of correct or incorrect guess
  • “How to Play”
  • “Give Up”

Extraneous Elements:

  • Average Score/Quiz Stats
  • “Cheese or Font?” table header
  • Number of plays
  • Quiz rating
  • “Follow”

2. Thumbnail Sketches

Game Design Fundamentals

The focus of CS 247G is an introduction to theory and practice of the design of games. We make games (digital, paper, or otherwise), do rapid iteration, and run user research studies appropriate to game design with the goal of improving and refining our design instincts.