Is Godot a Viable Game Engine for Professional Development?
Over the last years, Godot Engine has emerged as one of the main contenders in game development tools, offering a very interesting alternative to established paid platforms such as Unity ( currently immersed in a very hot situation with the indie community) and Unreal. The question arises: can Godot truly meet the demands of professional game development, or does it cater solely to amateur endeavors?
With an important set of features which makes of Godot a very versatile engine, showcasing an extensive array of features catering to both 2D and 3D projects and everything in between. Packed with essential and important utilities like a specialized editor, visual scripting capabilities, a robust physics engine, animation tools, and more, Godot is able to stand out as a comprehensive and valuable solution for developers.
Also, its ability to export games to desktop operating systems like Windows, Mac, and Linux along with mobile platforms such as Android and iOS underscores its adaptability. These attributes position Godot on par with contemporary game engines and have facilitated its use in the creation of professional titles like Oddmar, Vector Ball, among others.