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Jeremy Liu’s Game Design Blog
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Well Played: Designing Countermoves in PvP Games
Well Played: Designing Countermoves in PvP Games
A skill-oriented player in PvP games, when looking at a new game, would ask the following questions :
Jiajun “Jeremy” Liu
May 9, 2017
Lost in Translation: Concepts without counterparts between China and US game developers
As the lead translator of Jesse Schell’s The Art of Game Design, Second Edition(Chinese), I have encountered words that are constantly…
Jiajun “Jeremy” Liu
Apr 27, 2017
Categorizing Mobile MMORPG Players: A New Idea From First Line Designers
Categorizing Mobile MMORPG Players: A New Idea From First Line Designers
MMORPGs are the thing in the mobile market. The genre with the highest retention, highest average pay per user, is what a lot of game…
Jiajun “Jeremy” Liu
Feb 23, 2017
Storytelling Techniques Native to First Person Camera Games
Storytelling Techniques Native to First Person Camera Games
I have been a long-time player of first person shooters. I enjoy multiplayer matches as well as single player campaigns. But, after being…
Jiajun “Jeremy” Liu
Feb 9, 2017
Visualize, pre-visualize: fostering the card arts in Realm of Duels as a designer
Visualize, pre-visualize: fostering the card arts in Realm of Duels as a designer
My last title, Ream of Duels, has been available to the players for a few months. In the game, we created more than 450 unique cards, each…
Jiajun “Jeremy” Liu
Jan 26, 2017
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