GameCredits and MobileGo Development Report: June 19th

Jun 19, 2018 · 5 min read

Hello everyone and welcome to today’s GameCredits and MobileGo development report. In this update we cover a number of important developments, including GNation’s presence at E3. As always, thank you for your continued support, and be sure to let us know if you have any questions regarding this update.

GNation’s Presence at E3

GNation’s booth at E3

From June 12th to June 14th GNation attended E3 in Los Angeles. For those of you that don’t know, E3 is a one of the largest gaming conferences in the world. GNation had been preparing a presence at E3 for several months. The focus of GNation’s presence at E3 was to make connections with developers and gaming industry companies, explain GShare/GPlay, and get feedback on GNation USPs (unique selling propositions).

While at the conference, GNation met with a number of gaming industry organizations. One of these companies was ESL, the largest dedicated esports organization in the world. GNation is interested in ESL to help grow the mobile esports industry via GPlay’s esports features. As some of you know, GNation has sponsored ESL events in the past, and the team will continue to strengthen relations with the organization. In addition, GNation met with the popular gaming industry payment facilitator known as Xsolla. Access to easy and diverse payments is important for products like GShare and GPlay, and E3 was a good opportunity to check in with GNation’s payment partner.

Game developers being explained GPlay esports features at E3

As stated earlier, the main focus of E3 was to explain GShare and GPlay and gather feedback from developers. The two most important features to developers were determined to be the ability to increase revenue per gamer via GShare and increase revenue/user engagement through esports features via GPlay. To developers, any gamer spending 5 dollars more a month is a substantial increase. By creating a seamless connection between earnings made in GShare with GPlay, even mobile game developers can incentivize users to earn extra monthly funds and spend more inside their games. Another major benefit for developers is the ability to increase engagement in casual mobile games (games that don’t feature player vs player competitions). With GPlay, casual game developers can offer esports wagering and paid leaderboards to players. At E3 we demonstrated how offering extra competitive features incentivizes players to spend more and play longer in traditionally casual games.

Pairing the benefits of GShare and GPlay with lower developer revenue fees of 5–10% (compared to the industry standard fee of 30%), developers were interested in trying out the GNation ecosystem. We will be working with some of the developers throughout this summer to help them integrate our SDK (software development kit) which will allow them to use GPlay.

Screenshot of MGO successfully integrated into the GWallet

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GameCredits is a cryptocurrency and open-source project meant to build products to revolutionize the gaming industry.


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GameCredits is a cryptocurrency and company building products to revolutionize the gaming industry.


GameCredits is a cryptocurrency and open-source project meant to build products to revolutionize the gaming industry.