Launching Open Land for Unreal Engine
Landscape photography is something I really enjoyed a lot. But I had to stop that since we had our baby & now due to Covid. But I always wanted to experience nature.
That’s why I started working with Unreal Engine. So I can try to recreate the experience that I always wanted.
I started building landscapes with Brushify & I had a great time with that. But it had two main issues:
- It’s hard to customize (You need to juggle trough material nodes & it’s not fun when UE4 compiling things for every change)
- I cannot share project files publicly since Brushify is a paid plugin
Meet OpenLand
I thought it’d be awesome if there’s an open-source landscape building toolkit for Unreal Engine. So, I took the Unreal Master Material course & watch close to 50 Youtube tutorials. So, here’s the result:
OpenLand is an open-source Landscape building toolkit for Unreal Engine. Currently, it comes with a customizable landscape auto-material. Soon, we will have a Road system, weather control, Megascans integration & so on.
Although Brushify inspires this project, this is not an exact clone or never wanted to steal Brushify creator’s hard work.
As a part of the OpenLand announcement, I am creating a course on building landscapes in Unreal Engine. Check that on Youtube as well. (I am looking to publish three lessons each week)
Enjoy & let’s build some rocking landscapes.