Facebook Oculus Quest 3 Feature & Improvement Wish List
The Oculus Quest was a marvel, but it wasn’t enough for me to upgrade from my Rift CV1. The Quest had by far the better software and dozens of quality of life upgrades, but I’m a fan of not needing to worry about batteries and the inside-out tracking of standalone headsets is not up to snuff with the Rift’s outside-in tracking. As a PC VR player, these things have been rather important to me. However, Quest 2 is such a massive improvement for such a great price, it’s hard to ignore. With little sign of any screen door effect and all the benefits of a standalone headset for such a low starting price of $300 USD, it’s huge for consumers and the VR industry. But I’m not here to talk about the Quest 2, I am already thinking of what I want to see in the Quest 3.
Optional Outside-in tracking
Would it be so hard to sell similar cameras to track your head and controllers for a standalone headset for PC gaming? With a headset like the Quest, you could have the Quest track your room and keep track of your playspace and still move around these sensors at will, without the need to reset your playspace. Also, this could allow us to still use the VR headset as a standalone device when on the go or while in other areas of the house, but this way for more serious VR gaming on PC, I could have better and more responsive tracking in a specific area. Of course, these would be best as an optional addition for us more dedicated VR users. But it could easily be the best of both worlds for a little extra money to those willing to spend it.
Wireless PC VR
Wireless PC VR is technically possible right now on the current Quest thanks to 3rd party software, however, there is roughly 30–50 ping on average, sometimes as low as 20. Now, this isn’t that bad, it’s actually unnoticeable from my experience playing most games. Only in games that require lightning-fast reflexes could this be noticed; Beatsaber, for example. You would be none-the-wiser when playing games like Half-Life Alyx. I think if the top pros over at Facebook Oculus were to give it their all, I think they’d be able to make a perfectly acceptable wireless PC VR experience on the Quest 2 and Quest 3.
More pixels, and then even more pixels
The Quest 2 is just shy of the HP Reverb 2 which has 2160x2160, the highest a VR headset has had that is affordable. Unlike the Pimax 8K and 8K Plus which cost more than a new gaming PC and instead of using those extra pixels for clarity, they use it for the field of view (FOV). But I want to ask that the Quest 3 has enough pixels to improve both, even if it’s just by a little bit. A wider FOV would be better for any full VR experience like Onward, Racing Sims, and just about any VR game that has an environment around you for you to explore freely. This is why so many VR games have everything directly in front of you, like Beatsaber, because this means we never really have to question our FOV and therefore not really notice that it’s smaller than our FOV in real life, adding to the immersion. Anyway, if the Quest 3 could add even more pixels to help the clarity be really nice and extend the FOV, that would obviously be a big bonus.