Great Game UX: Encounter Design in Chrono Trigger

Ajai Raj
Ajai Raj
Aug 17, 2020 · 7 min read
Chrono Trigger box art
In a stylized way, the cover art for Chrono Trigger shows off how battle seamlessly occur in the exploration environment. Even if Marle is wearing a bathrobe for some reason.

Chrono Trigger (SNES, 1995) presents one of the most curious cases in the history of the RPG genre. It’s widely considered one of the greatest RPGs of all time, if not one of the greatest games, period. One of its most beloved aspects — the lack of random encounters — clearly demonstrates user-centered design thinking, even if that idea had not been applied to games back when it came out. This feature…