Angel Fernandes is Creating Beautiful Substance Materials for Beautiful Environments

He is also developing great tutorials to open the worlds of Substance Designer and Environment Design to more and more people.

Mike Haggerty
GameTextures
Published in
2 min readJan 6, 2021

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Honeycomb Bee Material — Substance Designer

Angel Fernandes is our feature today, a huge body of awesome looking material work to start the new year off right for us. He makes realistic looking substances that would fit into any AAA game that I could name.

Angel has been making great art for years and has been working within the game industry for almost three years now. His previous work includes Saibot Studios, Nimble Giant Entertainment, and he is currently at Hanger 13, no doubt working on the next hit they have in the chute. He had also previously taught courses at CGMA and Image Campus.

A great batch of art to jump into at the start of the year, I am waiting to see what material he creates next so I can dig into it and try to figure out how he did it. Check out his links below!

Don’t forget his Portfolio!

Connect Professionally on LinkedIn.

See what art he posts on the regular on Instagram.

SciFi Panel 01 Substance Designer

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