Danar Worya Creates Intimate Moments in Sweeping Environments

Grasping a sense of immense scale with a distinctly human element helps create a complex swathe of emotions in the viewers.

Mike Haggerty
GameTextures
Published in
2 min readAug 12, 2020

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Creating huge, sweeping environments packed with detail and mood is definitely a monumental task, Danar Worya has a skill for such scenes crafted over years of work. That is not to say that they do not also have a fantastic grasp of the smaller, homier settings and his skill set produces excellent examples of both.

TETSUO

He has worked in a ton of different industries over the last decade, starting off with illustrating for Monte Cook Games and Fantasy Flight Games, both awesome TTRPG publishers. Most recently you would have seen the end results of his work in The Last of Us Part II and we may see some of his concepts brought to life in the new Horizon Zero Dawn!

I look forward to see what his stint at Guerilla Games will produce, only time will tell for any NDAs to drop off but in the meantime I am excited to see more personal work grace the pages of his portfolio.

Don’t forget his Portfolio!

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