Getting Started in 3D Unity Development with the 3D Game Kit

Mike Haggerty
GameTextures
Published in
4 min readMar 1, 2019

3D development seems, from my anecdotal observations; to be the kind of development most people start with and then quickly become overwhelmed with when trying to make their own way.

In many ways 2D development can be just as complicated, but at its most basic we are looking at some limiting factors that can make that style of development more approachable.

A good starting kit though can bridge some of those gaps and give you the edge you need to keep your development going.

This is another pack from the engine developer and the level of polish involved with it is palpable.

This kit is extensive, filled to the brim with everything a dev would need to have a working prototype. The playable scene is essentially a vertical slice in and of itself.

The following is from the template, its built in a way that lets you build your own version as far as you can.

It comes with skybox and cloud options, plenty of materials and scene building props.

There is also an entire menu system as well as a health and attack infrastructure. The movement is also passable, though it would need a bit of refining for a final product I think.

The main “game”, which will just be called the vertical slice from now on; is put together pretty tightly. It plays well, has instructions on a basic level as stand ins for a built in ‘tutorial’ system.

It should be noted that this kit has everything except for an outright networking solution. Audio and effects and controls are all built in and able to be taken apart at your own whims.

The vertical slice comes with a main menu that you start from, the same menu as before and various other aspects that all point to the ability to round out into a full and complete game.

All in all, especially as a free pack with the backing of the engine themselves; I would say this is a definite thing to pick up if you are planning on going into 3D Unity Development.

It’s great pack and for free it is hard to beat.

Some Pros to force your hand

  • Free
  • In depth and full of assets it is a clear winner when learning how to develop in 3D
  • Working systems give you a clear idea of how things are supposed to work.
  • Non-visual systems are fully able to be used and iterated to the end of the game.

Some cons to take away.

  • It can be a bit daunting to dig into and figure how it all goes together.
  • For a final project you will not be able to use any of the visual assets aside from the effects, and you will have to be selective about the audio.

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