Jeremy Huxley Creates AAA Textures for Beautiful Games
A long standing Developer at Naughty Dog, Jeremy has excelled at a studio known for its exacting standards in their development.
Jeremy is a veteran of the industry, 17 years doing game dev of various kinds with ten years being spent at Naughty Dog. Thriving in a company well known for its beautiful games and intense culture is somewhat of a badge of honor in the industry. He started his career as a contract artist who transitioned quickly into studio work at Flagship Studios working on Hellgate London before moving onto Planet Moon Studios and then Runic Games. A pretty great resume to have.
A skilled artist and an educator, he helps create great tutorials and has an awesome course at CG Master Academy. A bit pricey for a semester but you get a ton of curated content and hands on training as well as access to other courses that you may be interested in. Not a bad choice, especially getting access to the collected skill between the instructors for this course.
His environment and material work in The Last of Us is phenomenal and while he does not post a ton of personal work this may change with the game crunch off the table. Looking forward to seeing where his work shows up next regardless.
Don’t forget his Portfolio!
Connect Professionally via LinkedIN.
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