John Troive is Bringing Players Beautiful Places to Play
Lush, Detailed Environments that Captivate and Capture Attention
Today, I rescued a baby lizard from a light fixture. It was stuck in a fluorescent light cover that would have been incredibly easy for it to get into, but impossible to get out of. I imagine it must’ve seemed appealing, as occasionally a bug or two finds its way into the fixture and cannot escape. Not exactly “on demand food delivery,” but probably the closest a lizard is going to get. The biggest issue is the lack of water supply. Sure, it’s a contained and relatively safe location, with the possibility of food, but no water, no matter how pristine it is. So I extracted it, and set it loose in a far more lush, diverse environment. The danger level is certainly higher, but but so is the number of opportunities to thrive.
John Troive is an environment artist, and has been a Senior Environment Artist at DICE for over ten years. He has worked on Battlefield and Star Wars: Battlefront, and his work is stunning. It’s nice to learn more about the artists involved in creating such beautiful places for players to traverse. Troive’s accounts let his work speak for itself.
Troive’s posts on Arstation are dense. There’s at least ten different vistas and vantage points in each post that highlight Troive’s skill as an environmental designer. This post from Battlefield 3: Armored Kill covers such a wide range of environmental types, I think it’s worth a browse. Bridges, beaches, buildings, a snowfield, even dinosaur bones; the attention to detail is incredible. Some of the locations reminded me that I haven’t been on a vacation in quite a while.
Much like my tiny lizard friend, it might be safer and cooler inside, but it’s worth going out to explore and take a risk. Even if my anxiety isn’t quite on board with that.
Check out John Troive on Artstation!
Or head over to LinkedIn!