A stylized tavern with a figure standing on a balcony waving to a person on the street below.
Meet me at the Tavern (Final Fantasy IX Memoria Project — Alexandria Tavern Vertical Slice).

Kem Yaralioglu’s Environments Bring Backgrounds into the Spotlight

A Spotlight on Attention to Detail and a Genuine Love for the Process of Creating a Memorable Scene

Amy Meszko
Published in
3 min readMar 15, 2023

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Daylight Savings Time is killing me again. I swear it never gets any easier to deal with. In the fall, I’m an invincible force to be reckoned with. In spring, I become a walking skeleton divested of all of my energy, lying in ruin, waiting for a crew of intrepid pirates to walk by so I can attack them for daring to set foot in my fort.

A cavernous chamber with a variety of glowing coral-like structures and scultures of faces on the walls, and a ghostly pirate ship floating in the water.
Achievement Unlocked: Perfect Segue (Sea of Thieves: A Pirate’s Life — Room of Flying Dutchman).

Good to see that my metaphors are as nonsensical as usual, and my segue skills only continue to grow more powerful.

Kem Yaralioglu is a Rare artist, indeed. No, for real, he’s a Senior Environmental Artist at Rare, working on games like Sea of Thieves and Everwild. Yaralioglu has a BA in Games Art and Design from the Norwich University of the Arts, and has been working in games art for years.

A meadow with small pink flowers, a gentle stream, and tall trees, with sunlight streaming in over the mountains in the distance.
I have very little to say except for, “Wow,” in various forms (Mountain Meadow).

Yaralioglu’s portfolio is quite pretty to look at. There’s environments of all different kinds, from the spooky forts of Sea of Thieves, to more realistic projects. I really like the stylized environments that he participated in making for the game Kena: Bridge of Spirits. A lot of the images aren’t stills, but rather short video, and they really show off the ambiance of the scenes. They’re quite beautiful.

Several small houses with foliage covering each roof, and a tree’s twisting trunk in the center. Small lanterns hang from the eaves of the house. The tree may or may not be incorporated into the house structure.
More videogame real estate I wish I had in real life (Kena: Bridge of Spirits — Mask Maker).

That said, I know that there’s at least one Game Textures employee who would be really sad I didn’t mention Yaralioglu’s participation in “Memoria Project:” a visual reimagining of a specific set piece and area from Final Fantasy IX. It’s a difficult task to faithfully recreate an environment where a lot of the decisions about the design were made with hardware limitations in mind. There’s a full upload of his presentation from Experience Points Expo, “Reimagining a Classic,” which is worth a watch for those interested in the challenges of updating older games, especially when the original assets occasionally obfuscate some of the details.

A cozy street in a stylized medieval town, with a small figure in the foreground wearing a large pointy hat. The towers on each side of an archway have clocks set into them, and there are flags flying from the wall the stretches from them.
Go watch the video on this one (Final Fantasy IX | Alexandria — Courtyard).

This week, I need to get some sleep before I turn myself into a skeleton. Skeleton, anatomy…anatomy practice? Maybe that’s a bit of a stretch, but I’ve noticed since I’ve been studying more shape and color as a focus lately, my line work has gotten pretty rusty. I’ll sleep on it.

Check out Kem Yaralioglu on Artstation!

Or, take a look at LinkedIn or the Final Fantasy Memoria Project Website!

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Amy Meszko

I sound angrier than I actually am. BA in English/Language Arts. Shout out to my mom, who got me into drawing so she could get things done.