ALASKA — Textures (UE4)

Ludovic Oddi Develops Beautiful and Expansive Environments

He Touches Upon Many Different Disciplines and with Diverse Teams to Create Exemplar Finished Pieces

Mike Haggerty
Published in
2 min readAug 24, 2022

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I have stumbled across Ludovic relatively recently, he has a pretty really cool explorations in some of his art. I love the idea of digging up older vehicles with unique concepts and backstories and developing an entirely new concept out of it. One of my own favorite pieces of his is exactly that and it rocks. He is a pretty multidimensional artist, in his graduation project he had his hands in almost every aspect of the environment design from the texturing down to the meshes and some of the layout work for the level design.

SMZ S 3D “Hot roder” Game Ready

He is currently working at at DigixArt Studio and has interned at TapNation, only recently graduating from ARTFX, it is safe to say that his trajectory is likely pretty high. Ludovic’s graduation project involved eight people including himself and the piece work looks amazing, like a symphony of skillsets coming together to create a beautiful masterpiece. Arguably that is what will help catapult him forward in the industry with his great art being the jet fuel to that fire.

There is a huge amount of potential in Ludovic’s work, between his clear ability to synergize with a team and his translations of pretty strange and esoteric contraptions I think it is safe to say that Ludovic is someone that we will be seeing a lot more of in the future. Hoping to see more personal work hit his portfolio sooner rather than later.

Check his links!

Don’t forget his Portfolio!

Connect professionally on LinkedIn.

Check out what he posts on Twitter!

ALASKA — Rocks (UE4)
ALASKA — Trapper’s camp (UE4)

Looking for great textures for your own 3D journey? Check out the GameTextures library!

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