Programming Video Games with No Code a Blueprinting Tutorial Series by Virtus

Unreal 4 in a powerful development engine for both Game and Cinematic projects in no small part because of its incredible versatility. Blueprinting is one of the many ways that Unreal makes development accessible to people of all walks.

Mike Haggerty
GameTextures
2 min readFeb 21, 2019

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Virtus is a veteran dev and has programmed games and scenarios via blueprinting AND traditional coding, this gives him a unique edge in showcasing either in a way that is easy to parse and fun to walk through with him.

Join Virtus as he takes you through a 29 video tutorial series that gives you one of the most in depth rundowns of the Unreal 4 blueprinting system and how best to use it for your own projects.

Buckle up and Tune in Below!

Take Away Points

  • Object Oriented Programming
  • Variables and Data Types
  • Functions and Events
  • Blueprint Nodes
  • Programming best practices

We will be featuring more of Virtus Tutorials in the future, you can check them out here!

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