Redefining the Arcade

John Villapando
GameTextures
Published in
4 min readJan 18, 2018

Shooting VR Zombies with Friends Never Felt So Fulfilling

We interview Louis, an environment artist at VR+ on how he uses GameTextures in developing games for their VR Arcade Concept in Taiwan.

  • Tell us your name and the company you work for.

This is Louis, 3D Environment Artist from VR+.

  • What projects are you currently working on? Describe the project and your team.

We are working on multiplayer VR and AR game with somatosensory devices.

Our team comes from industries other than the game industry, including talent from hardware IC design, robotic engineering, and film prop making. We focus on developing premium multiplayer VR games with interactive elements. Our forte is integrating virtuality and reality, and our ultimate goal is to pursue a richer immersive experience of virtual reality.

  • What were you doing before using Substance/Game Textures? How are Substance and GameTextures helping you now?

Before using Substance/GameTextures, our dev team sourced art assets from the internet like Unity Packages from Unity’s Asset Store. However, we found some issues with it, namely:

  1. limited resources
  2. variable qualities
  3. lack of customization

We found that GameTextures can provide solutions to the problem above. GameTextures provides high-quality art assets and also Substance files for game production. It allows us to tailor-make assets by using Substance Designer or Substance Player. It is quite convenient and time-saving.

  • What other visual/art tools do you use?

Quixel Suite 2, Substance Painter, and Substance Designer.

  • Tell us more about the “arcade” connected to your VR projects! (That’s a really cool thing). When did you all start? How frequently do you have to make new games? What kind of games do you all make for that?

In 2016, when VR was still wild territory, we saw the potential and possibility of capitalizing on the VR market. We started developing VR games and opened our own VR experience store called “VR+” on December 16 in Taiwan. We never expected it would be so popular. The success motivates us to develop more fun games, and we plan to march overseas to China, Japan, Korea, the Philippines, Vietnam, Australia, and so on.

We specialize in developing multiplayer games and somatosensory devices. We believe it is more fun playing games with team spirit. It’s not just wearing a VR helmet while sitting on a chair. We want you to interact with the environment, co-op with others, and really become a part of our games. VR+ allows people to enjoy a rich immersive experience of virtual reality without buying expensive devices or large space.

It probably takes us three months to complete a game project. The genre ranges from horror, shooting, adventure, to speed racing etc. We will keep developing every kind of game. We want to continue to grant players the next level of virtual reality experience.

  • Any specific textures/substance materials that you’ve used frequently that you really enjoy or that we can see pretty specifically in your game?

To build underground levels, we love using concrete materials, such as the Chunky Broken Concrete Wall, Concrete Square Tile, and Chernobyl Distressed Concrete. Otherwise we also use a lot of metal materials, like Painted Chipped Metal, Dirty Metal Construction Kit D, and.Rough Lead Metal. Those materials provide us with high-quality, reliable staples that have saved us time on creating new textures.

Big thanks to Louis and VR+ for letting us showcase them in this article. Find out more about what VR+ is doing here.

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