Rendering beautiful material presentations in Blender using Cycles
Welcome back to another installment of the GameTextures.com tutorial series featuring our Height and Alpha expert, Keegan Keene.
In this tutorial Keegan takes the time to show us how he sets up his stellar material presentations for Blender.
All of his material presentations for Artstation are done inside of Blender. Keegan manipulates a pre-built custom Cycles scene to always achieve consistent results.
Buckle up and Tune in below!
Take Away Points
- Consistency
Having a consistent scene shows clear proficiency with the program and makes your body of work in each discipline you showcase far easier to critique, comment and enjoy.
- Clarity
You can clearly show off the strengths of materials when you build a specific scene that is tailor made to show off every minute detail.
- Beauty
It’s hard to argue with a beautiful scene. Good materials can look bad if they are thrown together in a hasty or clearly uncaring scene. Give your materials and your work in general the chance it deserves by taking the time to provide a setting where it shines.