Treat Yourself to a Stylized Journey with this Polygon Adventure Pack for Unity.

Mike Haggerty
GameTextures
Published in
4 min readSep 13, 2019

I have always loved blocky, stylized looking games. There is just an amazing sort of juxtaposition between how we actually see the world around us and what these elements imply to us about the world we are observing. The human brain is a wonderful thing sometimes, we fill in the blanks or draw the mostly correct conclusions on the fly as to what an object is and a ton of other things. This is all without looking, objectively, anything like the same thing observed in reality.

Stylized is pretty much an easy go to for me when looking over packs in the marketplace to review. They tend to be relatively unique looking, stand out and in a lot of cases are pretty cheap.

This pack is more expensive than many that I have covered in the past but I found that it was well worth the price.

The folder hierarchy is pretty solid. Everything is easy to find and organize. This pack has a lot of assets to it so expect to dig a little bit for some things but it is all pretty easy to find on the fly.

The materials are very basic, referencing all of the colors used for each section of the mesh via a few basic texture sheets. I have seen this before but in Unreal Engine 4 so it was interesting to examine how Unity does this particular trick.

The method is relatively simple, you have a bitmap that has singular color references without unique UVS, instead you assign the color you want to use for the material by placing the meshes UVs in the specific block of color that you want it to use. The UVs are squeezed down to an incredibly small point to make sure that only that color is being used.

The result is good. For a pack like this and in this style there is no other way I would do it that would be anywhere near as efficient. The materials look good, match the mesh and the aesthetic and are incredibly light-weight in engine.

The trees are pretty basic but I thought that the birch were done well. It is a simple way to change up the environment and to keep the foliage from taking on an overwhelmingly samey look.

The props all follow the same basic polygonal look, using clever UV positioning to create interesting changes to the material. The edges of the swords and the worn parts of the heavy stone on the well are both good examples of this sort of thing.

The meshes are all incredibly basic which was to be expected going into this pack to be honest. It is put together very well though. Everything matches, everything is cohesive and honestly really charming.

The kit comes with a bunch of assets both terrain and prop. Buildings, weapons, tools. There is a lot offered by this pack.

Interestingly enough as with last weeks pack, I could definitely see these buildings being used in a more RTS or isometric style game. The detail is just enough to give each building a unique enough feel that you could let a player build or place them in their own town building experience.

This pack is absolutely worth its cost. A huge amount of assets put together in a cohesive and beautiful way. I happen to appreciate this sort of stylized work a lot. Im my opinion when it comes to marketplace packs these are the ones that are far more likely to hit their mark compared to realistic/hyper-real.

At $19 this pack is perfect if it is the aesthetic you are looking for in your game.

Here is some of their other content!

Some Pros to force your hand

  • Well priced for what you get.
  • Cohesive and beautiful.

Some cons to take away.

  • I got nothing, this pack is perfectly fine.

Marketplace Link:

--

--