Battlefield 1’s New Closed Alpha Reveales Lots Of New Stuff

Kabeer Jain
GameXS
Published in
2 min readJun 28, 2016

Much awaited FPS of this year, Battlefield 1, was just showcased for famous YouTube gamers like LevelCap, JackFrags, outsidexbox, Cayinator and Westie. They have published some new videos, showcasing brand new gameplay footage from the closed alpha phase of the game. Battlefield 1 is powered by the Frostbite 3 Engine and promises to feature more destruction and mayhem than before. It appears that DICE is currently experimenting with DX12 for Battlefield 1. The graphics settings from the game’s closed alpha build have been revealed and as we can see, there is currently a DX12 option to turn on or off.

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Whether this option is still experimental or not remains to be seen, and since DICE has not commented yet on DX12, we don’t know whether the final version will support it. Apart from DX12, the closed alpha build lets PC gamers adjust the quality of textures, texture filtering, lighting, effects, post-process, mesh, terrain, undergrowth, anti-aliasing and ambient occlusion. DICE has also implemented resolution and UI scale sliders, though as DigitalFoundry noted, the resolution slider works differently this time around. The native resolution is now set at 50%, and anything above that results in downsampling from a higher resolution. Battlefield 1 is powered by the Frostbite 3 Engine and is currently planned for an October 21st release. Check out the closed alpha videos and let us know in the comment section down below.

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Kabeer Jain
GameXS
Editor for

Founder at GameXS & PlayX. Interested in Upcoming Technologies, Humor, Sarcasm, World Politics & Almost everything under the Sun