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Vision 1–1: 100% Walkthrough — Klonoa: Door to Phantomile | GamingLinkMedia

Vision 1–1: The Beginnings of Gale ~Breezegale, The Wind Village~
Vision 1–1: The Beginnings of Gale ~Breezegale, The Wind Village~

“We start our adventure watching Klonoa play in a forest when a gold ring (Wind Ring) falls from the sky. Klonoa picks up the ring and is greeted by Ring Spirit. Suddenly Klonoa is in another area playing with said Ring Spirit. A meteor slams down nearby and Klonoa suddenly awakens realising it was just a dream. Immediaely, a meteor falls from the sky onto Bell Hill just like it did in his dream. Klonoa and Huepow look out the window and decide to investigate. Stepping outside their home, Huepow enters the Wing Ring and they sets off.”

As soon as you gain control, run right and you’ll see the first and most recurring enemy in the game, Moo. Continue running along the path and as soon as you get onto the bridge you’ll find Tepon (green hovering enemy) beside some Dream Stone (Green).

“Something you’ll do often is Wind Bullet Tepon and float to higher area, so keep that in mind as you run across.”

At the end of the bridge Zippoe (small purple enemy) will charge toward you. Use Wind Bullet on it. Throw Zippoe at Phantomilian Prisoner 1 to free it.

Location of Vision 1–1: Phantomile Prisoner 1
Vision 1–1: Phantomile Prisoner 1

After that, run along the path underneath the Lephise Statue until you see a high ledge with a Heart (Small) and some Dream Stone (Green) above you. Wait as Zippoe runs off the ledge next to you. Use Wind Bullet and Double Jump onto the ledge.

“If you’re in need of hearts, jump onto the left ledge and Collect the Heart (Small)”.

Now run right and Wind Bullet the next Zippoe that appears. Continue running and activate the Memory Clock, then jump left onto the next path and continue that way until you reach the Fan Grass.

Memory Clock above Klonoa.
A Memory Clock waiting to be activated above.

Jump onto the Fan Grass looking to your left. You’ll see Phantomilian Prisoner 2. Wind Bullet it, then fall straight down to the right using Wind Bullet on Zippoe or Moo. Run left past the Fan Grass until you reach the edge of the cliff. Jump onto the platform below to the left.

Location of Vision 1–1: Phantomile Prisoner 2 above the Fan Grass
Vision 1–1: Phantomile Prisoner 2

Run left down the slope along with the Moo, stopping before the door into Balue’s Tower surrounded by Boin’s and Moo. Wind Bullet one of them to Double Jump and free Phantomilian Prisoner 3. Now enter Balue’s Tower.

Locations of Vision 1–1: Phantomile Prisoner 3 in front of Balue’s Tower
Vision 1–1: Phantomile Prisoner 3

Run left through Balue’s Tower.

Balue himself will appear to scold and explain to you that he carved the Lephise statue you passed earlier as well as his goal to finish building this tower to reach Cress, the Moon Kingdom. After you apologise he accepts it and let’s you continue running left through his unfinished tower until you finally exit it.”

Activate the Memory Clock to your right and use Wind Bullet on the Moo beside you. Run left and Double Jump to the upper pathway. Jump and float to the right and Wind Bullet Phantomilian Prisoner 4 to free it. Once you land Wind Bullet the nearby Flying Moo and Double Jump back onto the upper pathway.

Location of Vision 1–1: Phantomile Prisoner 4
Vision 1–1: Phantomile Prisoner 4

Now run left being careful not to collide with Spiker. Jump past Spiker onto the next pathway and continue running right. Be careful of colliding with the next Spikers on your way to the Gondola at the end of the path. Ride the Gondola up to the upper pathway and free Phantomilian Prisoner 5 halfway up the ride.

Locations of Vision 1–1: Phantomile Prisoner 5 during the Gondola ride
Vision 1–1: Phantomile Prisoner 5

Run west past the Spikers. At the end of the path activate the Memory Clock and collect the 1UP by jumping off the ledge to the previous area you just ran through. Follow the path back down to the area with the Flying Moo’s and Balue’s Tower. Once you’re on the bottom pathway, run left.

A 1UP and Memory Clock ready to be collected
A 1UP and Memory Clock ready to be collected

Continue running left past the Moo toward the end of the path. On the way make sure to free Phantomilian Prisoner 6 with a Wind Bullet.

Location of Vision 1–1: Phantomile Prisoner 6 near the end of the vision
Vision 1–1: Phantomile Prisoner 6

Drop down onto the lower pathway, dodging the Spiker and run right past Flying Moo’s and Moo’s, while watching out for the Zippoe who comes charging toward you from the hole in the wall. Once you’re past Zippoe, run through the hole to begin Vision 1–2: The Diva and the Dark Spirit ~Gunston Mine~.

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Ryan Velasco

Ryan Velasco

I love gaming especially old-school jRPGs, I love them to this day. Now I’ve come to love automating everything and placing things into databases. Super fun.