Choosing the Best Framework for Your Next Mobile App
There are many frameworks out there. But, you have to choose only one.
Earlier, every developer did mobile application development directly using the Software Development Kit (SDK) given by the specific mobile platform. For example, Android SDK has all the required Java API for Android application development. On the other hand, iOS SDK has all the required Swift/Objective C APIs for iOS application development. Therefore, both popular mobile platforms have two totally different SDKs. This situation created a critical problem from the business perspective of mobile application development. Businesses had to maintain two codebases for each mobile platform. In most of the scenarios, they had to look after two development teams.
Cross-platform mobile application development frameworks came as a solution for this business problem. All of them tried to introduce an abstraction level over platform-specific APIs. Some frameworks used webview for abstraction. Some frameworks came with their own graphics libraries. If you are planning to make a cross-platform mobile application, there are several choices out there. We need to carefully select a framework because your mobile application’s success depends on your current decision.
I took a closer look at each framework and summarized the points below.
Ionic was initially built on top of the Cordova project. Ionic lets developers build hybrid cross-platform applications using web technologies. Ionic’s internal architecture is somewhat similar to the Electron project. In other words, the entire GUI structure of the application will render inside a webview. It offers a set of plugins to handle native operations such as taking a photo and writing a file.
Ionic is great for small-scale mobile apps that need a quick delivery. If your company already has frontend engineers, there is no need to hire an additional team for your Ionic mobile app. In other words, Ionic is a wise choice for somewhat low-budget fixed-bid mobile applications. However, it is not working well for large-scale applications because it is based on a webview.
Flutter is Google’s answer for the React Native project. It has its own graphic library for rending its own native GUI elements. It comes with its own widgets toolkit. Therefore, everything you build using the widgets toolkit will look the same on any operating system. But, Flutter gives us the freedom to use Android/iOs-style widgets as well. There are Dart library APIs for native operations.
Xamarin is a native cross-platform mobile application development framework that lets you build apps with C#. Xamarin includes the Mono runtime into the native applications built with it. Therefore, we have a chance to use .NET libraries with Xamarin. It has C# bindings for native operating system SDKs. Besides, it offers some generic APIs for platform-specific native APIs. The Xamarin.Forms add-on offers a platform-independent approach to build native interfaces.
Xamarin is a good selection if your company has a C#-based environment. Importantly, you cannot do so many things with Xamarin.Forms because it is limited. Therefore, if your company has a C#-based large project and if you would like to try a mobile application with minimum effort, Xamarin is a smart choice. If your business is entirely based on your future mobile app, it’s better to say no to Xamarin.
No framework is obviously great as an optimal framework. When there is no broker, everything is beautiful. Similarly, if you are using the operating system SDK, you have more freedom to do whatever you like to do. If there is a new native API, and you are using a framework, you have to wait until someone makes a generic plugin. But, if there is no framework, you can directly use the latest SDK to use the newly released feature. Further, plugins may contain hidden bugs and performance issues. Therefore, if we find such a problem, you usually have to wait until the maintainers fix the specific bug.
If you have a higher budget and your conceptual application has a lot of native features, native system SDK could be the best selection. If the mobile application is a simple one, Xamarin is a possible alternative for this no-framework approach. Therefore, we can use one programming language to access both Android and iOS APIs. Moreover, we can improve the manageability of the source code with a shared platform-independent code.
As mentioned above, there are a couple of factors to be considered before selecting a framework. The generic decision factors are project-scale, the number of native features, UI complexity, allocated budget, and delivery time. Additionally, we should think about community support. For example, Flutter and Dart have better community support than Xamarin. In fact, the no-framework approach is so underrated nowadays. Developers often blame for the performance issues of the selected framework because they initially made a wrong decision. Therefore, choose a framework carefully.