Creating an Office Den in Unity Part 3: The Icing on the Cake

Jared Amlin
Geek Culture
6 min readFeb 20, 2022

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This trio of articles ends with a mixed bag of delicious visual topics.

Volumetric Lighting and Fog

Make sure to have Volumetrics on your light Enabled.

Enable an Override for Fog in a Global or Local Volume.

When using a global volume, the Volumetric Fog Distance can be greatly reduced to keep it towards your immediate game scene.

Now we have some choppy looking fog in the path of this real-time spotlight.

Feel free to set the fog Quality to High in the post-processing override.

That smooths out the fog a lot.

The Volumetric Fog Budget controls exactly that. A value of zero yields a processor friendly yet less visually desirable fog, while a value of one gives…

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Jared Amlin
Geek Culture

I am an artist and musician, that is currently diving headfirst into game development with C# and Unity3D.