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Game Managing — Singleton Pattern and Unity Events

Objective: Learn about singleton design pattern and simple Unity Events usage

The Game Manager Singleton

In other tutorials we have used the concept of *Manger, meaning a script that manages some specific logic which could not be considered as the “behaviour” of a game object. For example we had level managers, spawn managers, UI managers etc.

The so-called singleton is a class whom instance is unique. In other words, you can instantiate it just once per runtime and that…

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Daniele Quero, PhD

Daniele Quero, PhD

A professional developer with passion for game developing and skill-growing. A former Nuclear Physics Researcher who changed his life to pursue his dreams

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