Game Managing — Singleton Pattern and Unity Events
Objective: Learn about singleton design pattern and simple Unity Events usage
The Game Manager Singleton
In other tutorials we have used the concept of *Manger, meaning a script that manages some specific logic which could not be considered as the “behaviour” of a game object. For example we had level managers, spawn managers, UI managers etc.
The so-called singleton is a class whom instance is unique. In other words, you can instantiate it just once per runtime and that…